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ADVENT Trooper (M1): Leader 1 - 6, Follower 1 - 6
Advanced Trooper (M2): Follower 7 - 12
Elite Trooper (M3): Follower 13 - 20
ADVENT Captain (M1): Leader 1 - 7
Advanced Captain (M2): Leader 8 - 13
Elite Captain (M3): Leader 14 - 20
ADVENT Shieldbearer (M2) - Follower 8 - 13
Advanced Shieldbearer (M3) - Follower 14 - 20
Stun Lancer (M1): Follower 3 - 9
Heavy Lancer (M2): Follower 10 - 15
Elite Lancer (M3) - Follower 16 - 20
Sectoid: Leader 1 - 8, Follower 7 - 20
Viper: Leader 4 - 10, Follower 8 - 20
Muton: Leader 6 - 12, Follower 10 - 20
Berserker: Leader 7 - 20, Follower 17 - 20
Codex: Leader 7 - 12, Follower 10 - 20
Archon: Leader 11 - 20, Follower 17 - 20
Chrysallid: Leader 12 - 20, Follower 12 - 20
Andromedon: Leader 14 - 20
Gatekeeper: Leader 18 - 20
MEC M1: Leader 5 - 10, Follower 5 - 17
MEC M2: Leader: 12 -20, Follower 12 - 20
Sectopod: Leader 16 - 20
- ADVENT Sentries appear from the start. upgrade at the same rate as ADVENT Troopers.
- ADVENT Gunners come in between Sectoids and Stun Lancers. Both Advanced and Elite Gunners come in at Force Level 6, just before ADVENT Troopers upgrade. (bug? That's what should be about Force Level 15 at Force Level 6.)
- ADVENT Grenadiers upgrade roughly alongside Lancers.
- ADVENT Rocketeers upgrade roughly alongside Lancers.
- Muton Centurions come in with Shieldbearers as they did before.
- Muton Elites and Sectoid Commanders come in with Chrysallids
- Najas and Sidewinders come in with Mark I MECs then all the snakes upgrade roughly with the ADVENT Captains
- Greater Archons come in just before Sectopods. Funnily enough they can be followers before regular Archons can.
- Drones are there from the start, then go to Mark II when Heavy Lancers arrive.
- Mark III MECs arrive with Sectopods.
- MEC Archers arrive with Berserkers, then Mark IIs arrive at with Andromedons.
- Chrysallid Soldiers arrive with Chrysallids.
- Hive Queens arrive with Gatekeepers.
I've balanced the units out for their arrival time (increased many of them) and reduced their spawn frequency.
I've also disabled all the color variations of the ADVENT and MEC units.
Now to playtest and see which enemies are unbalanced and fit for removal. I really don't want to fight EXALT again, worst part of EW.
Up for sharing your edits mentioned on the mod page? Probably a lot better off than mine.
Register an account so you can edit what you paste, save yourself some hassle in future.
IIRC, pastebin pastes expire after a certain amount of time. Although I've never registered
@Lago:
You could just post it in a new Discussion thread here. Maybe one unique to your edits or a more general "user created INI edits" one.
@Long War Studios:
I'd like to edit the colours of the ADVENT units (preserve the black, red, white scheme)
These seem to be what I need to edit:
(ParameterName="TintColor", ColorValue=(R=0.05, G=0.06, B=0.01, A=1.0) )
(ParameterName="EmissiveColor", ColorValue=(R=0.00, G=0.80, B=0.2, A=1.0)
I get RGB and alpha. I assume that an R of 1 would be equivalent of 255 in a standard image editor.
I also assume that "TintColor" is the model's colour and "EmissiveColor" is that of any blinkenlights.
Am I right?
Can you enable different weapons for different enemy scales? AS of now you cant properly tweak the weapons, because you either gimp m3 enemies late damage or make early enemies way OP.
You can set an expiration for them if you want, and have them unlisted. I guess non-registered pastes expire, even though you can set it to never?
But sure, a new thread called "balance tweaks" or something would be fine too, I guess.