Sid Meier's Civilization V

Sid Meier's Civilization V

Star Wars Civs
Vortavor 23 Dec, 2015 @ 12:14pm
Your bugs & issues
I think that putting all of our bugs in one topic would be much easier to read for creators and could make this awsome mod even better.

So far I had one major problem. When I was playing a game with civilisations from this mod only, no one of those have found any religion during the whole game.

May the Force be with you!
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Showing 1-15 of 39 comments
Datnoobwithskills  [developer] 24 Dec, 2015 @ 3:06am 
Did they found pantheons?
RElentless 24 Dec, 2015 @ 3:13am 
Too much super long range units. Range 4 base is just obscene for a ground unit. 8 is just insane
Saku 24 Dec, 2015 @ 5:06am 
Well, Laser do have a longe Range. We cant forget that this is a Star Wars Mod.
Vortavor 24 Dec, 2015 @ 6:00am 
Originally posted by Datnoobwithskills:
Did they found pantheons?
No, they didn't. Any pantheon or religion during the game. I can only add that i wasn't using any other mod for religions or changing pantheons.
Datnoobwithskills  [developer] 24 Dec, 2015 @ 12:56pm 
I don't suppose you know whether they built shrines etc?
Vortavor 24 Dec, 2015 @ 1:14pm 
I don't know that, but i saw many of their prophets walking around.
Datnoobwithskills  [developer] 24 Dec, 2015 @ 1:22pm 
oh. that's not good. I'm not sure why that happened. I will research it and try to fix it ASAP. Thanks a lot for reporting it.
howevah 25 Dec, 2015 @ 3:36pm 
Would be nice if u could check out if its just for me that More Luxuries by Barathor doesnt work for. Or if its the same for you? cant mine or build plantation on the new luxuries from his mod when using your mod.
Datnoobwithskills  [developer] 26 Dec, 2015 @ 3:38am 
I've never used that mod. I will check it, though.
Silthous 26 Dec, 2015 @ 12:55pm 
The mod is prone to crash in multiplayer. A friend of mine who was playing the Gungas said that our game had crashed when he attempted to embark units early on.
Datnoobwithskills  [developer] 26 Dec, 2015 @ 1:20pm 
Do both of you have polynesia DLC?
Silthous 28 Dec, 2015 @ 8:59pm 
I don't think so, no. Is there a resource in the Polynesia DLC that applies to the Gungans? Also, Darth Maul can not capture cities. He gets them to 0 hp and steps inside of them but the option to Annex, Pupppet, or Raze the city never occurs.
Datnoobwithskills  [developer] 29 Dec, 2015 @ 4:19am 
For the Gungans, the reason why they can embark immediately is because I have given them part of the Polynesian trait, so the DLC is needed. Also, with regards to Darth Maul, is he standing inside an enemy city, then? What happens when you press "Next Turn"? What does the city owner see (or is it an AI)? Just wondering to try and help me solve the issue.
tibla 29 Dec, 2015 @ 8:59am 
Sith archaeologysts created landmarks yield 5 sci 5 cul, even if taking freedom policy +4 great person tile improvement and world congress +4 from landmarks.
howevah 29 Dec, 2015 @ 7:17pm 
Is Gungan broken? cus for me atleast the game crashes every time i try to found a city on a water tile. I have Polynesian DLC so thats not the problem.
Last edited by howevah; 29 Dec, 2015 @ 7:42pm
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