Team Fortress 2

Team Fortress 2

Winter's Brute
Stats?
Even though it's actually called attributes, every single weapon needs this type of thread. Any ideas?
Viimeisin muokkaaja on Moat; 19.12.2015 klo 5.31
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Näytetään 1-15 / 31 kommentista
Stats Idea:

-50% damage
unlimioted ammo on snowy ground
+25% firing speed
-15% accuracy
and a little more fire resistance
Viimeisin muokkaaja on Sgt. Orgasm Donor; 19.12.2015 klo 7.33
Moat 19.12.2015 klo 5.40 
My idea:
While weapon is active:
(+) On Hit: Gain up to +2 health
(-) -20% slower holster time
(-) -70% healing from all sources
+On hit: +1 ammo
+no spin up sound

-50% Max. ammo (100 instead'a 200)
-35% less accurate
-15% longer spin up time
My idea is...

+10% fire damage resistance
+5% faster spin up time
+no spin up sound

-25% less ammo (150 instead of 200)
-10% less damage

Also, your bullets look like snowballs :3

(PLEASE ADD THAT)
apple 19.12.2015 klo 6.52 
while active:
+20% damage bonus
-15% speed penalty
+10% health boost on wearer
-20% firing rate
Moat 19.12.2015 klo 6.53 
applenper lähetti viestin:
while active:
+20% damage bonus
-15% speed penalty
+10% health boost on wearer
-20% firing rate
What does "Health Boost" mean?
(+) +30% blast damage resistance when spun up
(+) +1 health on hit
(-) 25% slower spin up time
(-) 20% less accurate
(-) Wearer heals 50% slower from Medigun sources when spun up
The Winter's Brute
Level --- Minigun

+30% spin-up time
+20% damage vs burning players
+Kills charge up Burst Meter
+On Burst: Damage sets target on fire
-20% damage
-50% ammo
-No random critical hits
Sage~ 19.12.2015 klo 23.04 
i think it should just be a festive reskin
+Fires snowballs that slow down shot enemies by 40%
+ AOE effect ( blast radius is between the Direct hit and Air Strike )
+ "Snowed " enemies are 30% more vurnerable to fire damage
+ 10% faster fire rate
+ Projectiles aren't affected by gravity due to winter magic ( no arching )
! damage taken from fire is reduced , but it eats away ammo
- No ammo makes the wearer 10% more vulnerable to fire damage
- 30% damage penelty
- Projectiles can be reflected
( Friendly Teammates with weapons that deal fire damage can remove the snowed affect )
Moat 20.12.2015 klo 8.53 
Phat Mann. lähetti viestin:
i think it should just be a festive reskin
doesnt really look all that festive to me
Here are my Stats

PROS:
On hit slows enemys down by 70% for 5 seconds
+20 More Ammo
If friendly team mates on fire you can shoot them to cool them off
+20 Fire rate
*IS really loud*

CONS:
-40% Damage
Takes 30% more damage from fire and when on fire it "Melts" 3 snowballs each second
You have +50% damage resistance from the front, but +75% damage vulnurability to the back. come on, those are balanced, quality stats.
I feel like with these stats, you are forced to keep going forward. sure, you can walk backwards, but that leaves you with a lot of problems. you will probably need the sandvitch as well as the steel fists (giving them purpose again). agree or disagree?
Sniperifle707 lähetti viestin:
You have +50% damage resistance from the front, but +75% damage vulnurability to the back. come on, those are balanced, quality stats.
I feel like with these stats, you are forced to keep going forward. sure, you can walk backwards, but that leaves you with a lot of problems. you will probably need the sandvitch as well as the steel fists (giving them purpose again). agree or disagree?
Agree
Moat 20.12.2015 klo 23.08 
Sniperifle707 lähetti viestin:
You have +50% damage resistance from the front, but +75% damage vulnurability to the back. come on, those are balanced, quality stats.
I feel like with these stats, you are forced to keep going forward. sure, you can walk backwards, but that leaves you with a lot of problems. you will probably need the sandvitch as well as the steel fists (giving them purpose again). agree or disagree?
While the idea is interesting, I think it'd be more appropriate as a non-weapon secondary, like the Razorback and the Chargin' Targe.
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