Garry's Mod

Garry's Mod

iHalo Hud
 This topic has been pinned, so it's probably important
Hedron  [developer] 22 Dec, 2015 @ 8:50am
Ideas And Suggestions
Post your ideas and suggestions concerning this addon here.
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Showing 1-15 of 108 comments
i was wondering if there could be a grenade counter next to the ammo, or there should be like a slight glow of green when u get health back and there should be a slight glow of blue when u gain armor, and it would look epic if the hud was slightly tilt like u would see in the prospective of a helmet (curve the enemy health bar if its not on the "above enemy head" option)
Last edited by Sanguine Sweetheart; 30 Dec, 2015 @ 9:16am
Hedron  [developer] 31 Dec, 2015 @ 4:49pm 
@ Zim Echo Pentagram :
By grenade counter, do you mean the grenade's fuse time?
Right now, it just shows the remaining amount of grenades.

I was planning to add some kind of visual feedback system for changing health, ammo or shield values like flashing numbers or panels, but this turned out to be a bit more complex.
The hud as it is right now is completely clientsided (except for the settings, which are set by the server).

I'm thinking about something to increase the general "3D-feeling" of the hud.
As all it's actual panels are 2D, they do move around in a 3D-space.
Maybe I can find a solution that delivers dynamically curved or refracted effects and doesn't involve recoding all panels.
Originally posted by Darken217:
@ Zim Echo Pentagram :
By grenade counter, do you mean the grenade's fuse time?
Right now, it just shows the remaining amount of grenades.

I was planning to add some kind of visual feedback system for changing health, ammo or shield values like flashing numbers or panels, but this turned out to be a bit more complex.
The hud as it is right now is completely clientsided (except for the settings, which are set by the server).

I'm thinking about something to increase the general "3D-feeling" of the hud.
As all it's actual panels are 2D, they do move around in a 3D-space.
Maybe I can find a solution that delivers dynamically curved or refracted effects and doesn't involve recoding all panels.

the remaining grenades is what i was thinking so if your out it will tell u on the side like in Battlefield (if there is a counter i didnt notice, sorry).

the visual feed back system i understand is hard, i would help out but unfortunatly i know nothing on coding and addon creation, so i understand about the complexity.

the 3D-feeling, im a cyber kind of guy and it would seem cool to have so im glad u had the same idea in mind
Last edited by Sanguine Sweetheart; 31 Dec, 2015 @ 5:35pm
This is a VERY VERY simple request. Cvar for removing npc health indicator.
Hedron  [developer] 2 Jan, 2016 @ 5:32am 
A simple request indeed.
Sometimes, the right thing comes along with simplicity.
Option will be added with the next update.
thank you for responding to my post. I have been looking at the comments section. Making it more 3D like is a very good idea. I will subscribe to this discussion.
I'm thinking about something to increase the general "3D-feeling" of the hud.
As all it's actual panels are 2D, they do move around in a 3D-space.
Maybe I can find a solution that delivers dynamically curved or refracted effects and doesn't involve recoding all panels.

Originally posted by Darken217:
@ Zim Echo Pentagram :
By grenade counter, do you mean the grenade's fuse time?
Right now, it just shows the remaining amount of grenades.

I was planning to add some kind of visual feedback system for changing health, ammo or shield values like flashing numbers or panels, but this turned out to be a bit more complex.
The hud as it is right now is completely clientsided (except for the settings, which are set by the server).

I'm thinking about something to increase the general "3D-feeling" of the hud.
As all it's actual panels are 2D, they do move around in a 3D-space.
Maybe I can find a solution that delivers dynamically curved or refracted effects and doesn't involve recoding all panels.
a good idea is to create them curved by default and stretch them like you did with the 2D elements, and for refracting effects... well... One idea is to use cubemaps (they arent real time so i don't suggest it)
Last edited by EthicalObligation; 2 Jan, 2016 @ 5:50am
Hedron  [developer] 2 Jan, 2016 @ 5:54am 
Cubemaps are basically for reflection not refraction.
What I'm trying right now is basically rendering the hud to an isolated scene and giving that particular scene a simple overlay, similar to the fish-eye overlay you can find in the spawn menu.
Of cause, more detailed and not viewblocking.
That way I can stick to my panel functions and also create a dynamic hud element refraction in a fake-3D space. The refraction intensity and space can also be modified dynamically.
ahh
I never thought of that and thanks for the correction.
PS: I see you are playing borderlands 2 so I bet you have a good understanding of what the low health "Jiggle" is, if you can impliment that then I am sorted for suggestions.
Last edited by EthicalObligation; 2 Jan, 2016 @ 7:29am
Originally posted by Xorgadget™:
I never thought of that and thanks for the correction.
PS: I see you are playing borderlands 2 so I bet you have a good understanding of what the low health "Jiggle" is, if you can impliment that then I am sorted for suggestions.

that would be cool but theres a hud out there that does that already and i think its the borderlands hud thats out for gmod (correct me if im wrong)
Last edited by Sanguine Sweetheart; 2 Jan, 2016 @ 1:22pm
hey btw, i thought of this idea wile i was running around in Tokyo in gmod, it would be a cool addition to this hud if the hud were to digitize in to veiw when u spawn, but if its difficult, I'll understand cause that will take a lot of modifying
Hedron  [developer] 2 Jan, 2016 @ 1:22pm 
@ Xorgadget™ :
This is truly not impossible to do.
I may add something like that as well, as it's basically a lot of number-pushing once you're below 10 health.

@ Zim Echo Pentagram :
It's not impossible to do some kind of "fade-in" or "fake pre-initialization" animations.
To have it "digitized" or pixelated is a bit more difficult.
I may think of something.
EthicalObligation 5 Jan, 2016 @ 12:10pm 
Originally posted by Darken217:
@ Xorgadget™ :
This is truly not impossible to do.
I may add something like that as well, as it's basically a lot of number-pushing once you're below 10 health.

@ Zim Echo Pentagram :
It's not impossible to do some kind of "fade-in" or "fake pre-initialization" animations.
To have it "digitized" or pixelated is a bit more difficult.
I may think of something.
It also would be nice to make this a cvar because it annoys me not been able to change the flicker to start a higher health value. (even if it is a cvar in lua I wont mind)
Last edited by EthicalObligation; 5 Jan, 2016 @ 12:11pm
Originally posted by Xorgadget™:
Originally posted by Darken217:
@ Xorgadget™ :
This is truly not impossible to do.
I may add something like that as well, as it's basically a lot of number-pushing once you're below 10 health.

@ Zim Echo Pentagram :
It's not impossible to do some kind of "fade-in" or "fake pre-initialization" animations.
To have it "digitized" or pixelated is a bit more difficult.
I may think of something.
It also would be nice to make this a cvar because it annoys me not been able to change the flicker to start a higher health value. (even if it is a cvar in lua I wont mind)


that would be usefull, I'll be able to make it flicker when my health hits 50%
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