Europa Universalis IV

Europa Universalis IV

Lord of Universalis Collection
 This topic has been pinned, so it's probably important
DKStranger  [developer] 1 Jan, 2016 @ 9:16am
*** OFFICIAL Suggestion/idea Discussion ***
In here you can write your suggestions, ideas og balance for the mod. No guarantee it will ever be implemented. But i will hear you out.
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Showing 1-10 of 10 comments
Cromwell 2 Jan, 2016 @ 5:33am 
Here are my list:
New idea groups, it would be cool to see some tolkien inspired idea groups. example:
Ring Authority, Mining,

Better National Ideas. Only some specific nations have their own, and the rest left with nationals.

Unit Textures, orc, dwarf, hillmen, gondor, rohan, elven, hobbit, ent, troll,

Unique Buildings

More Descisions, Destroy the ring fo human nations for example.

Events accuring to the ring and mordor, gondor,

You can turn the empire into an orc union with mordor, dol guldur exmp,

Make the pope into the ring bearer.
Apothys 3 Jan, 2016 @ 7:07am 
Great update, fixed a lot of the bugs :)

I have a suggestion, I find when i play with some of the nations they will happily ally with one another and thus form royal marriages. In particular i found it quite amusing that as the Trollshaws I could ally with Rivendell with little effort and then they would offer me a beautiful elven bride for one of my monstrous Trolls to (eat) wed... Ive seen this happen with a few amusing races Orcs and Elves goblins and humans, imagine the dwarves frustration as they arrange a marriage with Fangorn and recieve a small sapling bride. :)

Any way to fix it so they dont do this or do we suspend disbelief and imagine they are other forms of treaties with the same effect?

thanks for listening.
Apothys 3 Jan, 2016 @ 7:14am 
oh yeah forgtot to add something.

Me and my friends would really love to play during the war of the rings with Mordor and Isengard active, yet the set tech level for that is really high and means we already have all our national ideas and we steer away from that time period as it takes something away from the experience as a group.

Will starting from low tech with Mordor and Isengard active ever be a option?
Radscorpion 13 Jan, 2016 @ 11:16am 
I would like to see all the orcs, uruk-hair, goblins with african unit models. Just because they are all dark, it would be nice to distinguish them. It's really strange that factions like Mordor and Isengard has european units like Gondor and Rohan..
tora 4 Jul, 2016 @ 1:27pm 
Hi,

first of all thank you very much for your incredible efforts, it must have been a huge amount of work to design this map and I'm sure a lot of people here were waiting for this be ready. Well done!

I played my first game as Lothorien for about 300 years, starting at the earliest possible point. I enjoyed it pretty much and I was able to expand a little bit around the central Anduin close to my starting location and also into east Eriador after I defeated the Misty Mountain goblins. West of me the Shire was surprisingly successful and established itself as the leading power in Eriador. In the north Durin's Folk has risen to power, especially after Smaug has come (which was surpising to me, since Smaug was more or less the doom of the dwarven kingdom at that point).
But the key problem is Gondor. It spreads like cancer in the south and east and there is no way of stopping them - at least I don't see one. They have by far the strongest starting conditions and they are using this advantage. And at some point they inevitably come for you and then there is no stopping them. I had forged good alliances with strong neighbours and the third strongest army at that point (which is not bad, if you consider -40% force limit for elves), but Gondor attacked anyhow and all was instantly blown away by a more than three times larger army, which was additionally boosted by the human modifiers on all troops.
For me Gondor is by far overpowered, not only compared to Mordor, but compared to anyone. This is not only based on its starting conditions, but even more by the fact that dwarves an elves are reduced by 25% or even 40%, so they cannot resist in war against a strong human opponent. Especially the elves can't deal with it, since they are not only outnumbered, but even have significantly weaker forces.
This might be accurate to some extend, since the elves are leaving Middle Earth and their empires are about to vanish at the end of the third age. But then it doesn't make sense to play them in a game like this, it's simply a lost cause. And if you want to portray the situation in the books, Gondor should be weak compared to Mordor, since it's also described as a decaying culture which can't even maintain their defense structures against eastern and southern threats.

At the moment it feels like either you choose Gondor an crush everything, or you don't choose them and they will crush you sooner or later. Both options don't sound like fun to me.

I think there are two possiblities:
1.) You focus on the situation in the books, which would mean to create more alliances for Mordor, which should outnumber everything Gondor (or any western nation) could mobilize.
2.) Balance the map in total in a way, that all races have the chance to rise to power. Since this is the idea of eu4 in my opinion, to change the fate of a nation, I would prefer this approach.

I hope my comments are helpful. Sorry for my mistakes, I'm not a native speaker, but I think it's still readable.
Last edited by tora; 18 Mar, 2018 @ 11:25pm
Blaster 7 Jul, 2016 @ 11:19am 
maybe less development for most gondor provinces, since most of gondor is just farmland with not that many cities, maybe even some mountain-tribes / west-gondorian tribemen as vasalls or marches for gondor ? that would nerf them and would be accurate due to gondor being a mostly feudal kingdom with a lot of hill/mountain tribes paying tribute to them
Sumo Dog 25 Jun, 2017 @ 9:29pm 
heres a suggestion how about making it so the ents of fangorn have their own start date called the last march of the ents and until than the fangorn provinces are simply wasteland
Sumo Dog 6 Jul, 2017 @ 11:13pm 
Originally posted by Vvilkas18:
Here are my list:
New idea groups, it would be cool to see some tolkien inspired idea groups. example:
Ring Authority, Mining,

Better National Ideas. Only some specific nations have their own, and the rest left with nationals.

Unit Textures, orc, dwarf, hillmen, gondor, rohan, elven, hobbit, ent, troll,

Unique Buildings

More Descisions, Destroy the ring fo human nations for example.

Events accuring to the ring and mordor, gondor,

You can turn the empire into an orc union with mordor, dol guldur exmp,

Make the pope into the ring bearer.
i agree great thing but heres an addition make it so that if mordor is weak in comparison to gondor at the set time the ring is dropped into mount doom and if gondor is weak compared to mordor mordor gets the ring and a new ruler.sauron in his physical form
Sumo Dog 13 Jul, 2017 @ 5:54pm 
hey it seems right now the game isnt too indepth for the minor races like goblins,the time line is very restricted since its only third age,and the map only features the thirdage locations and nations of middle earth so maybe add in valinor make more decisions and events based around the ring along with some new time periods.
Syggy 27 Feb, 2018 @ 3:01am 
Hey there, in my opinion there might be way too many countries, in the books it always sounds like there would be much more wilderness than organized territories, especially in the east and after the fall of arnor even in the west. I think it would make more sense to recolonize these areas and fight against wild peoples instead of having war against other countries to expand.
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