Space Engineers

Space Engineers

Power Transmitters
Cython  [developer] 29 Dec, 2015 @ 1:56pm
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Showing 1-15 of 75 comments
DrKrieger 9 Jan, 2016 @ 1:40pm 
I seem to be getting a strange SIM Speed hit when using an Optical Power Transmitter. About every second, the SIM speed will drop about 0.5 per transmitter for a few miliseconds on a completely empty world with a single planet, only two tiny small grids to receive the power. I noticed this after about 1 hour of gameplay. When I toggle off the transmitter bases, SIM speed is fine. At first I thought it was a memory leak, but then I noticed it goes away when toggling the transmitters off.
Let me know what details you'd like to further investigate, this Mod is absolutely amazing!

Edit: Just discovered that this only happens when the Transmitters are on, but the receivers are toggled off :)
Edit 2: Also found out that if the receiver is out of line of site, same issue.
Last edited by DrKrieger; 9 Jan, 2016 @ 1:44pm
Cython  [developer] 9 Jan, 2016 @ 1:54pm 
When you reload your world, is it ok again? And do you use any other mods?
DrKrieger 10 Jan, 2016 @ 9:35am 
Ok, re-loading the world seemed to correct the issue. I'm not running many mods, just a speed mod (250), the CSD Cannons, the KSH thruster/gyro/drill boost, interior light tweak (larger radius) , and remove camera overlay.This is on a creative singleplayer world that is completely empty for blueprint crafting.

I found another bug as well- When you have a large grid with Solar, Batteries, Reactors, and a Radial Power Transmitter (Sending), the game thinks the Transmitter is a power source. When the Transmitter is on, the solar panels do not have any power draw on them, causing the batteries to drain as well as the reactors to seem to be drawn upon first (game bug, not mod?). This is on a Dedicated Server, Survival- Same mods as above.
Last edited by DrKrieger; 10 Jan, 2016 @ 9:37am
DarkDragon 19 Jan, 2016 @ 3:13am 
I have found a bug. It seems when your mod is active it effects the Hydrogen tank and Oxygen generator, The hydrogen tank is not getting any hydrogen and the Oxygen generator, while still able to generate O2, cannot generate Hydrogen.
DrKrieger 26 Jan, 2016 @ 6:54am 
Originally posted by DrKrieger:
I found another bug as well- When you have a large grid with Solar, Batteries, Reactors, and a Radial Power Transmitter (Sending), the game thinks the Transmitter is a power source. When the Transmitter is on, the solar panels do not have any power draw on them, causing the batteries to drain as well as the reactors to seem to be drawn upon first (game bug, not mod?). This is on a Dedicated Server, Survival- Same mods as above.

Disregard this, stupid me had my batteries in 'Recharge' mode. I don't have any Solar panels on the station at the moment, so can't verify that part, but the reactors don't have any load while the batteries are set to normal mode (nothing checked in their boxes).
atlantiscze 5 Feb, 2016 @ 9:46am 
This may be intentional, but it would seem the transmitters use more power than required. Example:
- One large grid (station) with bunch of solar panels and some batteries, and one radial transmitter on channel 1, limited to 1MW in sending mode. Batteries are mostly charged and solars are generating power.
- Two small grids (ships), each with one radial transmitter on channel 1 in receiver mode, and a power converter. These ships also have few batteries, which are all fully charged and set to recharge mode. The only load is 20kW on each ship for an antenna and few watts for thrusters which are idle. Both of these ships are close to the transmitter - about 30 meters, docked with landing gears to the station.

I would expect the station's transmitter to use approximately 40-50kW + a bit more for the wireless energy loss. However, it keeps using full 1MW, despite connected receivers only requiring small fraction of it. Is this intentional? Other than this, works perfectly.
Lathy...or is it 10 Feb, 2016 @ 9:26pm 
Problem - small power converters are not giving all the power they should - each one seems limited to 3MW; had to put 5 of them on my small ship to keep it from browning out at max thrust. This is still pretty cool, but if we could stick to 1 converter per grid, that'd be super.
Cython  [developer] 10 Feb, 2016 @ 9:46pm 
The large ones don't? I mean, they use the exact same code. We are talking about Remote Power Converters right?
Lathy...or is it 10 Feb, 2016 @ 11:54pm 
Yeah. Remote power converters. https://www.dropbox.com/s/59jkx0x7h1yrq3s/Moonshot%20Live%206.zip?dl=0

Here - you can see the map; maybe one of the other mods is interacting.

I've never actually load-tested the large ones; I just put a power converter on a station block and observed that power was received; I think the test block was a light, maybe. This is the first time I've used them under heavy load.
Vaagventje 15 Feb, 2016 @ 1:55pm 
Hello, it seems that you can add the upgrades to the transmitter/receiver and then boost your power input/output, but i found that if i just add a 2nd remote converter, i suddenly receive double the amount of what 1 transmitter can do, so if i place just 1 receiver (maxed at 15mw) and i add a 2nd remote power converter, i suddenly get double the output of this 1 transmitter.(30mw) without adding extra upgrades to the transmitter it self..?

the transmitter that is sending has the power to send this much by a long shot(10Gw), but doubling the power output with a 2nd remote converter seems a little bit "cheaty" i just double my power intake on a station, with a 2nd remote converter, saving the space of adding a 2nd receiver, and all his upgrades.

not complaining about my new found power, but it does seem to be a bug with how i understand this system to work.

thought i let you know :)
Cython  [developer] 15 Feb, 2016 @ 9:18pm 
It is not intended, but I don't know where this is coming from as it was working perfectly for months since I released the mod. Some update must have done something, I just don't know what exactly.
Vaagventje 16 Feb, 2016 @ 7:18am 
opun further testing, you cant actualy surpace the max power 1 transifer recieve with this, but you can only boost it as far as you can with the upgrades attached, its a very wierd bug, who doesnt seem to fully work on small vehicles, but works clearly on stations. il keep you posted if i discover more :)
Cheetah 18 Feb, 2016 @ 10:54am 
You need to add a check for multiple remote power generators on the same grid, and prevent all but first from generating power. If there's more than one generator on the grid, the summary power output is multiplied by number of them despite how much energy is sent by radio transceiver. I have a setup with a pair of them + two upgrades, and the transmitter is capped on 8 MW. When there's one generator/converter on the ship, all is fine, but when I added two more magical globes, the grid was generating 24 MW of power in total.

Also, the sending transmitter is overeating power. When the target grid consumes 0.05% of 8 MW at idle, the sender is steadily outputting these 8 MWs in open space.

P.S. It would be nice if receiving transmitters could be capped with P setting, too. So that I could leave a 800 kW drone on the same channel as 150 MW multipurpose power generator feeding all my worker drones in vicinity.
Last edited by Cheetah; 18 Feb, 2016 @ 11:05am
Lathy...or is it 18 Feb, 2016 @ 2:44pm 
Please do not cap the number of converters on a grid - the small-grid converters are still incapable of pumping out more than 3MW each, even thought the transmitter is allowed to draw 15MW.
Cheetah 19 Feb, 2016 @ 1:37am 
Originally posted by PSI BC:
Please do not cap the number of converters on a grid - the small-grid converters are still incapable of pumping out more than 3MW each, even thought the transmitter is allowed to draw 15MW.
Dunno on this. I have 1 converter on grid and it can pump out at least 21 MW of power. Maybe higher, I didn't test it yet.
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