Team Fortress 2

Team Fortress 2

'Big-a-Boom' Howitzer Sentry Gun
DO$H™ 5 May, 2013 @ 1:23pm
Stats
I think that the stats should be:
+ 45% longer building speed
+ 75% range
+ 35% more damage
- 35% accuracy
Replaces the bullets to small rockets.
When a rocket is fired, takes 3 seconds to fire a new one.
Last edited by DO$H™; 24 Oct, 2013 @ 10:17am
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Showing 1-15 of 79 comments
Jkeesey 6 May, 2013 @ 7:15pm 
two seconds??? more like 5 seconds and you can't build teleporters
Hazza the Fox 10 May, 2013 @ 10:58pm 
+Infinite range within direct line-of-sight, but it needs to tame on a target for 1 second before it takes a shot.
-Has a visible targeting laser.
-Slow projectile-speed (same as an arrow or rocket?)
+direct hit is lethal, splash damage same as grenade but about 2x wider;
-When a user is near the targeted location, they get an audio warning.
-Reload is as slow as the rocket launcher on level 3 sentry.
-Possibly, it is completely incapable of looking backwards, and can only shoot at things 120 degrees in FRONT of it?

This would be great for defense in any map, as although it could be foiled by potshots or sneaking around behind, it stops the enemy team deathballing in open spaces!
One Smug Weeb 6 Jul, 2013 @ 12:56pm 
Needs more time to reload like 7 seconds or 5
Steel Redemption 12 Jul, 2013 @ 10:03pm 
quick thing: more accurate? sentries have infinite accuracy. more damage? compaired to what? normal sentry rocket salvos? "+75 range" is EXTREEMLY hefty.Nearly quadrupling the total area covered. and what about projectile speed? if it goes the same a any old sentry rocket that it will be obnoxiously hard to get a hit with thing...especialy with 175% of normal range.
Steel Redemption 12 Jul, 2013 @ 10:11pm 
better stats:
1 rocket every second
rocket does a solid 45 damage on splash and a solid 80 on direct hit
+80% projectile speed (like the 'direct hit')
+40% blast radius
only 10 rockets loadable at a time
+50% longer building time (making 15 seconds unassisted)
+30% Range
-15% rotation speed

Overall a good sentry to have to assist OTHER sentries because if its increased range and slower turn speed...
EpicN The Empty 20 Jul, 2013 @ 5:44pm 
I know thae perfect stats:

+30% Damage
-10% Turn speed
-10% Buildup Time
-75% Fire Rate
Standing near it when it fires hurts you.
Steel Redemption 25 Jul, 2013 @ 6:51pm 
Originally posted by EpicN:
I know thae perfect stats:

+30% Damage
-10% Turn speed
-10% Buildup Time
-75% Fire Rate
Standing near it when it fires hurts you.

Yes, Perfect! (sarcasm)
yoda (med klåda) 29 Jul, 2013 @ 10:48am 
*Stats*
This is a Howitzer guys!
It's a heavy gun that shoots massive rounds so we need to make it's stats masive!


+ 45% Damage
- 75% Fire rate
+ 45% Blast Radius
+ 45% Blast Force ( You will fly a greater distance by the impact force.)
- 50% Ammo


The turret have a limited turning angle at 180 degrees.
The turret have a infinite target range.



Heinleine 19 Aug, 2013 @ 6:05am 
i canot think of anything more suiting yet ballanced as beast sugestion
yoda (med klåda) 19 Aug, 2013 @ 6:07am 
Well think you sir ;)
Heinleine 20 Aug, 2013 @ 8:11pm 
now to be that 1 guy how about damage and blast radius get a 10% decrease. sorry beast second thoughts happen :( we jelly :l
Last edited by Heinleine; 20 Aug, 2013 @ 8:12pm
yoda (med klåda) 21 Aug, 2013 @ 5:52am 
65 + Dmg then :P
Heinleine 21 Aug, 2013 @ 3:03pm 
hahahahaha???? how about we check how much a soldier and demo do and based on the raw numbers we adjust the damage to a plus or minus however we do this with +45% blast force and radious and fire rate go down to -80% health goes down -10% ?
yoda (med klåda) 22 Aug, 2013 @ 6:45am 
Originally posted by Loco SAin:
hahahahaha????/
Heinleine 22 Aug, 2013 @ 2:46pm 
to me the howitser fires sentry rackets at bullet speed so 65 seemed a little eccesive also the sentry is the most powerful thing in tthe game a howitser with unlimoted range neds some falloff the changes in the post above sounded logical
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