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I have always considered Engineer as an option since it seems like it would be fun to make so I'll definitely keep this in mind if I ever plan to do so!
In shipwrecked when you hit a wave facing the same way you get a boost in that direction and if you hit it any other way you get wet, right? That means there is code for objects interacting differently depending on where they are facing. Cam you make the knife do x20 or x30 damage against enemies facing the same direction as spy. That means you would have to be standing behind the enemy. Backstab!
True. I was thinking of it as more of a PVP kind of charictor. I like the re-fuling system idea.
I was thinking that the guns, weapons and ammo would be VERY expencive to make. Like say a few flint and sticks, ect to make a meelee weapon. A large sum of gunpowder and a good sum of gears too make the guns. For pistol 10 gunpowder 4 scrap shotgun 20 gunpowder and 8 scrap. and explosive weapons (Like demoman grenade launcher) to take an immence ammount of rescources too make for their raw damaging power. (40 gunpowder 10 scrap) And all the ammo would take a few gunpowder each. (2 gunpowder for pistol, 4 gunpowder for shotgun, 8 gunpowder for sniper round, 13 for grenade launcher, ect)
Also gun proficiencies. If the engineer uses a rocket launcher it shoots slower, does less damage, Uses more ammo, and drains sanity when used.
I have though out the other classes but I think I'll just leave the engineer here.
+ Starts with a wrench(unbrakable hammer with additional damage)
+ Can make a turret from gears(requiers to make a turret)
- Slightly slower
Who said the wrench was like a hammer? Who said it was unbreakable? Who said it did more damage?
The turret is supposed to be expencive to make and hard to upkeep but good for defence.
I specificly said the engineer is 'Much slower'