Don't Starve

Don't Starve

The Spy
Starving 20 Jan, 2016 @ 12:01pm
Spy items ideas
Okay, here are a couple of ideas I thought of ( I might have gone overboard though )


The Spy-cicle ( ROG and SW )

Crafting: 3x ice, 1x knife, 2x flint

Uses: + On hit: Enemy is chilled,causing them to move a bit slower
+ Has a rare chance to freeze the target ( kinda like the ice staff )
+ Having it in your inventory ( or holding it ) reduces fire damage and slows down overheating by a little bit )
- doesn’t do a lot of damage
- can melt ( loses 1 durability every 2 seconds )
- being on fire, standing next to any fire, and overheating ( or being in summer ) melts the Spy-cicle even faster! ( loses 2 every 2 seconds )
( putting it in a snow chester, ice box or being in the winter stops the spy-cicle from melting completely )


Cigarettes ( SW used for the Crabby Gambler, disguise kit )

Crafting: 1x paper 1x ash 1x red mushroom ( or any mushroom )

Uses: Used for the Crabby Gambler ( disguise kit )


The Crabby Gambler ( it's the disguise kit )

Crafting: 2x Cigarettes 3x crabs 1x nightmare fuel
( When crafted, it starts with 4 cigarettes )

Uses: When right clicked, the spy has a chance to do the Disguise kit taunt or the SpyCrab taunt ( kinda like SpyCrab gambling in TF2)
It's basically like a Chance game, if you get the SpyCrab taunt. Something good will happen to you
If you get the Disguise kit taunt, something bad will happen to you
Every Time you do this, you start losing cigarettes ( when at 0, spy won’t be able to do the gamble ) In order to refill the disguise kit you need to take some cigars and right click over the kit. Each cigar fills up 2

Hope you like these ideas ( you change the recipes and uses if you do use them, you don’t have to ) Once again sorry I wrote so much, it's just a really well made mod!






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Showing 1-4 of 4 comments
Goat Slice  [developer] 20 Jan, 2016 @ 8:25pm 
These are some great ideas!
I'll definitely keep these in mind if I ever decide to add more items to the Spy!
A Supply Box(J8) 30 May, 2016 @ 4:58pm 
May I make a suggestion?

Electro Sapper (RoG and SW)

1x Cut Stone 2x Electrical Doodad 1x Gear

Usage(One Use):Throw at an enemy to shock it and temporarily render it stunned for a good 50 seconds, if thrown at a mechanical enemy(i.e Clockworks) it will fall asleep and recieve a poison that will eventually kill the clockwork at a rate a 5HP per second

Modifiers
-Add 1 Gunpowder(or Coconade)=The Sapper has an initial explosion damage with an Stun AoE but only 25 second stun time
-Add 2 Nuggets=Clockwork Poison increased to 10HP per second and Stun time increased to 60 Seconds

Dead Ringer

1x Gear 3x Gold Nuggets 1x Nightmare Fuel

Usage: When Equipped (Chest slot), The next hit on the player will cause the player to automatically turn invisible for 6 seconds with the last hit damage being nullified and all enemies nearby are set to sleep. After the player de-equips the watch, the player will recieve "Faulty Dead Ringer" which needs another Nightmare fuel to recharge it.

(1x Nightmare Fuel + 1x Faulty Dead Ringer=Dead Ringer)

Note that with the Ringer Death, The Hunger Remains the same the player's current HP is increased by 30 but Sanity is reduced by 30

So what do you think of these?
Saint Max 9 Sep, 2018 @ 4:51pm 
♥♥♥♥♥♥♥♥♥! "Usage(One Use):Throw at an enemy to shock it and temporarily render it stunned for a good 50 seconds..." That seems way too powerful. 50 seconds out of game is not a lot of time, but in a game, 50 seconds is like an hour. maybe 3.5 seconds + .75 second recovery time after it is thrown for the user so it isn't just an OP weapon without drawbacks. This will have a very tiny AoE radius of .33 pitchfork tiles (so the enemies will basically have to hug each other if they want to be affected.)

As for the variations of it, I'd tweak them too. As for the first one with the AoE explosion, I'd remove the stun time, and make it a damage based sapper. On impact, it does 70 damage, and does an extra 50 in fire damage (the fire will last 7 seconds.) This effect can spread over 1.5 pitchfork tiles of land.

The other variation? Also needs tweaking. Why so much hate for the clockworks? By making this only work on clockworks, you've made it a lot more useless.
I'd make it so that the crafting recipe is 5 red mushrooms + the normal recipe (or 2 poison glands if playing in Shipwrecked.) On impact, this sapper will cause 175 poison damage over the span of 15 seconds. This will effect 2 pitchfork tiles of land. Other effects of poisoning will not occur.

The Deadringer can also use some tweaking. The Deadringer should only be used after a certain amount of health has been depleted in a short amount of time. For example, after 60 health has been depleted in 2 seconds, you will turn invisible and run 20% faster. Each use takes up 25% of the durability.
Also, the invisibility should last for 3 seconds rather than 9.

This is probably a poorly written response, but whatever.
Deviloflife2 7 Jan, 2021 @ 11:52pm 
the sapper from tf2 kills sentrys so why not also the dead ringer in tf2 turns u invis when u get hit once
Last edited by Deviloflife2; 7 Jan, 2021 @ 11:53pm
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