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Difficulty Offset is 0.0 - 1.0. Difficulty Value is 0.5 - 4.0
DifficultyValue = DifficultyOffset * 3.5 + 0.5
LootScale = DifficultyValue * 100%
Don't confuse Difficulty Offset, which is the value you set, with Difficulty Value, which is calculated.
It looks like Epic Level sets the Difficulty Value to 28.
Man they really like to make these things confusing hey haha. Cheers :) 28 is gonna be SWEET
Seriously, sounds great. I just wish my computer can handle the game better :I
I had my server at lvl 500 with
And for a stupid amount of engrams i had
but still server is at lvl 300 max and not enough engrampoints .
Override the experience cap to whatever you want, so long as it's greater than or equal to the exp needed to hit the highest level, " OverrideMaxExperiencePointsPlayer= x" in the GameUserSettings.ini file for your server. So if level 500 requires 9,999,999 exp, the experience cap should be at least that. Also, make sure to stop the server before you change anything, otherwise your changes may not take effect. I suggest using Notepad ++
If that doesn't work, I dunno. I would ask the mod author at that point. Check other discussions, too.
EDIT: If you want more engram points(EP), you can very easily change the amount of EP you get per level. You may or may not have to use a MindWipe Tonic - ID 413 - for the EP change to take effect.
You can also change how many stat points you get per level, if you want to.
In the Game.ini file of your server, put in "PerLevelStatsMultiplier_Player<type>[<attribute>]=<multiplier>" for each stat. PerLevelStatsMultiplier_Player[7]=2.0 would mean that weight-increase per level is 2x as much as default for players.
http://ark.gamepedia.com/Server_Configuration , search for PerLevelStats...
EDIT 2: You can also change how much of a stat boost dinos get from being tamed as well as how many stat points they get per level.