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+more knockback
-less damage
-smaller clip
+ Bigger Explosion Radius
+ More Knockback
- 50% Clip Size
- 25% Less Damage
- Rocket move slower than default rocket launcher (Opposite of direct hit)
Or
+ Alt-fire shots both rockets at same time. The force of 2 rockets shot at same time knocks back Soldier.
+ Rockets now stay on ground for 3 seconds before exploding
- 50% Clip Size
- 25% Damage
- 15% Explosion Radius
+more knockback
-less damage
-smaller clip
-slower reloding
Too bad my brain dried
Rocket Launcher
(+) +25% Explosion Radius
(+) +45% Projectile Speed
(-) -50% Clip Size
(-) -35% Reload Speed
(-) -10% Firing Speed
Balanced?
+100% knockback
+50% explosion radius
+25% damage done
+Alt-Fire shoots both rockets
-50% clip size
-25% projectile speed
+25% Explosion Radius.
+15% damage.
+10% Clip size.
-50% Reload Speed.
-25% Projectile Speed.
-10% Movement speed when equipped.
+10% Projectiles Speed
-50% Clip size (Hold two clips instead of 40)
Projectiles are affected by gravity (Travel in arc)
Special attack:
Right Click will launch both projectiles at once but you will be knock backed
+100% Projectiles fired
+50% Explosion Radius
Both shots fire in an arc, the top rocket having a larger one than the lower, both exploding upon impact.
-50% Clip size
-50% Reload speed
+20% Firing Rate
+Reload Entire Clip
+Alt Fire: Launch entire chamber, but projectile speed starts at 50% and gradually increases the longer its in the air (up to 150% after 3 seconds)
Or...
Launch entire chamber, projectile speed depends on how long you hold down secondary fire. Holding down for too long will misfire.
Cons:
-10% Damage
-25% Reload Speed
-50% Clip size
+more knockback
+more speed
-less damage
-smaller cli
-50% clip size
-30% damage penalty
-20% blast radius
No random critical hits.
20 self damage everytime you fire
-50% Clip size