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+ За 1 выстрел вылетают 2 ракеты
+ Ракета поджигает врагов в радиусе взрыва на 6 секунд
+ Скорость полёта ракет: +15%
Минусы:
- Нет стрельбы одной ракетой, 1 выстрел по 2 ракеты и полноценная непрерывная перезарядка
- Радиус взрыва ракет: -15%
- Урон от прыжков на ракете: +25%
ДОПОЛНИТЕЛЬНО:
+ Ракеты сделаны хорошо
- Базука слишком большая и часть обзора не видно, сделайте базуку более мелкой или что-то ещё, что бы можно было видеть радиус себя, как у обыкновенной базуки
ENG
Pros:
+ For 1 shot 2 missiles fly
+ Rocket ignites enemies in the blast radius for 6 seconds
+ The rate of flight of missiles: 15%
Minuses:
- Not firing a rocket: 1 shot 2 missiles and a full continuous recharging
- The radius of the explosion of rockets: -15%
- Damage from jumping on a rocket: +25%
ADDITIONALLY:
+ Rockets made good
- Bazooka is too big and can not see part of the review, make a smaller bazooka or something else that we could see the range itself, like ordinary bazooka
%10+ damage on rocket jump
%50- rockets
+rocket can ignite the enemy (for 5 seconds)
+100% rocket jump damage
Rockets ignite enemys
-2 Rocket clip site
And that ''Rockets ignite enemys'' its bad
PS: Why are people always talking about stats? Valve makes all the stats, and honestly are a lot better than any stats the fan can invent
-10% damage
+25% firing speed
+15% explosion radius
-20% reload time
20% slower firing and reload speed
50% more clip capacity
50% less spare ammo
10% more damage
mini crits targets that get hit straight on (if you hit someone whos standing still into the chest they take mini crit
20% less rocketjump ability
20% more self damage
whaddya think?
Cons: 20% smaller blast radius only 2 rockets 10% slower reload
-10% blast radius +25% damage (if homing)
+10% blast radius -25% damage (if not homing)
-50% clip size
no primary ammo from pickups or dispensers
50% clip size. (2/20 instead of 4/20)
Pros
+ 32% reload increase.
+ On direct hit causes vertical knockback
+ 10% Fire speed increase of rocket
+ If it hits a enemy in the air it causes crit damage.
+ 10% damage increase.
If it had a laser sight or homing ability
+ By keeping the site on a target it will cause a outline around them.
+ Firing the shot will fire a rocket that will chase the target with your alternate fire taking one rocket out of your clip.
+ If the target is a building it will show where it is carried by the engineer.
- Have to keep the laser sight on them for 6 seconds prior.
- Cannot target more then one enemy or building.
- Cannot outline more then one enemy or building.
- If airblasted it will follow nearest team member.
- Slightly slower homing rocket.
- Normal reload time after firing homing rocket.
Cons
- Large weapon takes up screen.
- 2 rocket clip.
- Half the amount of reserve ammo for rocket.
- Slightly larger projectile similiar to black box making it easier to air blast.
- When weapon is out 18% slower walk speed.
Seems like a fun gimmick weapon for those who want to utilize the homing rockets, great for tricky engi nests or enemies at a distance and can be used to help teach players how to do air shots, prediction and not over extending.
+50% larger explosion radius
(optinal) mini crit on air shot
-50% clip size
-20% rocket speed
+ ??% faster reload on each kill or damage?
! alt fire shoots both rockets at the same time
-50% clip size
-10% explosion radius
-5% damage
-50 clipsize
+10 Reload speed
5 seconds of arson from rockets