Garry's Mod

Garry's Mod

Argonian Citizens
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chipraps 8 Jan, 2016 @ 12:12pm
PLAYERMODELS AND NPC'S!!!
WE ALL WANT PLAYER MODELS AND NPC'S SO PLEASE DO IT!!!!!:steamhappy:
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Showing 1-15 of 20 comments
Lutha  [developer] 8 Jan, 2016 @ 1:15pm 
As i said, the original models came with no animations, so i cannot make them NPC's sorry :(
Last edited by Lutha; 8 Jan, 2016 @ 1:15pm
Glycon 8 Jan, 2016 @ 1:40pm 
Well to be honest you can always try rigging the model with a new skeleton, like one of the existing models, for example take a Doctor Kleiners model decompile it, use blender or whatever orther tool to edit the model, and from there the hard part begins. You will need to replace the skeleton and weight paint it.
Well if you ever going to be concidering in making a playermodel or don't know how to do it, you can always check Timbleweebs tutorial. here is the link https://www.youtube.com/watch?v=Oet1SJ3yhE0
As for NPCs I'd suggest making a VJ base one since they are made modified and doesn't take a lot of time creating one, well... Probably not for this one. :\
But if you interested here is mr DR Vrej himself explaining how to create a VJ base addon. https://steamhost.cn/steamcommunity_com/groups/vrejgaming/discussions/6/523890528712003319/
https://www.youtube.com/watch?v=VnXMSYOEi10

But on a serious note it would take... No it will take a long, long time to do only the skeleton so I believe everyone will understand that it is not easy.

Oh and yes if you replace the skeletons (+adding jiggle bone for the tale would be awesome), the models will gain all hl2 animations!

Last edited by Glycon; 8 Jan, 2016 @ 1:47pm
Lutha  [developer] 8 Jan, 2016 @ 3:29pm 
....and that's why there will not be NPC's at least for the time being, just as a matter of fact: i tried rigging them to a Valve skeleton, but it always crashed when i spawned my failed experiment
Lutha  [developer] 8 Jan, 2016 @ 3:30pm 
They use their original skeletons, so theoretically, their skyrim animations could be imported, but i don't know how well will they translate.
Last edited by Lutha; 8 Jan, 2016 @ 3:30pm
Classic Oswald 8 Jan, 2016 @ 3:47pm 
Originally posted by Lutha:
They use their original skeletons, so theoretically, their skyrim animations could be imported, but i don't know how well will they translate.
Well, someone DID have skyrim NPC's somewhere, but I think they got removed...

If you can figure out how to use proper animations, that could really work. It might be a little hard, but yeah.
chipraps 9 Jan, 2016 @ 2:53am 
so maybe can you make on playermodels with v_model arms?
screw 9 Jan, 2016 @ 7:33am 
What about the playermodels XD
screw 9 Jan, 2016 @ 7:33am 
Everyone says about NPC's
chipraps 9 Jan, 2016 @ 7:54am 
yes but playermodels would be cool
Judge Rage 9 Jan, 2016 @ 1:27pm 
The creator has said no NPCs or Playermodels. None. Nein. Nada. Get it round your heads, and deal with it.
chipraps 10 Jan, 2016 @ 4:20am 
Originally posted by 『』sneakyrat『』:
well for playermabels use ragmorph freez your ragdoll bone merge this to your ragdoll unfreeze
well i don't like ragmorph
Last edited by chipraps; 10 Jan, 2016 @ 4:21am
Lucky 28 Jan, 2016 @ 5:58am 
just attach the rebel and citizens animations to them
Lutha  [developer] 5 Mar, 2016 @ 1:36pm 
Different Skeletons=incompatible animations
SWiLiE™ 19 Mar, 2017 @ 10:02am 
Maybe you could just ask someone else for the playermodels?
Talon 23 Sep, 2017 @ 6:31am 
Seriously hope someone does make player models out of these. Could likely use Mailer's Argonian models as a base for the skeleton. That is, if that whole thing can work like that as I'm not sure. Never made player models ever. Though, something like this could be a nice way of learning.
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