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Easy fix is not use connection synchronization. I will look into this when I got some time.
[00:02:20]: Shard Configuration Mod: Synchronizing connection data from master
[00:02:20]: [string "scripts/util.lua"]:89: attempt to index local 'self' (a nil value)
LUA ERROR stack traceback:
scripts/util.lua:89 in (field) split (Lua) <86-91>
self = nil
sep =
sep =
fields = table: 07D870A0
pattern = ([^
]+)
../mods/workshop-595764362/scripts/components/sync.lua:22 in (local) fn (Lua) <6-35>
oneDir = table: 07D86E98
biDir = table: 07D86F38
allData = table: 07D86B28
scripts/entityscript.lua:998 in (method) PushEvent (Lua) <985-1012>
self (valid:true) =
GUID = 100026
name = MISSING NAME
inlimbo = false
persists = false
OnRemoveEntity = function - scripts/prefabs/shard_network.lua:12
event_listening = table: 1BE22C60
ShardNetwork = ShardNetwork (162EB7B0)
actioncomponents = table: 1BE224B8
prefab = shard_network
lower_components_shadow = table: 1BE226E8
spawntime = 0
pendingtasks = table: 1BE279B8
entity = Entity (162D1FD8)
event_listeners = table: 1BE22AD0
components = table: 1BE22788
replica = table: 1BE22580
event = OnConnectionDataChanged
data = nil
listeners = table: 1BE280E8
tocall = table: 07D86F10
i = 1
fn = function - ../mods/workshop-595764362/scripts/components/sync.lua:6
scripts/mainfunctions.lua:318 in () ? (Lua) <315-320>
guid = 100026
event = OnConnectionDataChanged
data = nil
inst = 100026 - shard_network (valid:true)
[00:02:20]: [string "scripts/util.lua"]:89: attempt to index local 'self' (a nil value)
LUA ERROR stack traceback:
scripts/util.lua:89 in (field) split (Lua) <86-91>
../mods/workshop-595764362/scripts/components/sync.lua:22 in (local) fn (Lua) <6-35>
scripts/entityscript.lua:998 in (method) PushEvent (Lua) <985-1012>
scripts/mainfunctions.lua:318 in () ? (Lua) <315-320>
return {
["workshop-378160973"] = { --Global Positions
enabled = true,
configuration_options = {
ENABLEPINGS=true,
FIREOPTIONS=2,
OVERRIDEMODE=false,
SHAREMINIMAPPROGRESS=true,
SHOWFIREICONS=true,
SHOWPLAYERICONS=true,
SHOWPLAYERSOPTIONS=2
},
enabled=true
},
--#Moderator Commands
["workshop-667466089"] = { enabled = true },
--#Show Me
["workshop-666155465"] = { enabled = true },
--#Finder Mod
["workshop-786654500"] = { enabled = true },
--#Rezecib's Rebalance
["workshop-741879530"] = { enabled = true },
--#Repair Combine
["workshop-767776640"] = { enabled = true },
--#Shard Configuration
["workshop-595764362"] = {
enabled = true,
configuration_options = {
["DeleteUnused"] = true,
["SyncFromMaster"] = false,
["Connections"] = {
["1"] = { "2", "2", "2", "2", "2", "3", "3", "3", "3", "3" },
["3"] = { "4", "4", "4", "4", "4" },
}
}
}
}
CAVES 2
return {
["workshop-378160973"] = { --Global Positions
enabled = true,
configuration_options = {
ENABLEPINGS=true,
FIREOPTIONS=2,
OVERRIDEMODE=false,
SHAREMINIMAPPROGRESS=true,
SHOWFIREICONS=true,
SHOWPLAYERICONS=true,
SHOWPLAYERSOPTIONS=2
},
enabled=true
},
--#Moderator Commands
["workshop-667466089"] = { enabled = true },
--#Show Me
["workshop-666155465"] = { enabled = true },
--#Finder Mod
["workshop-786654500"] = { enabled = true },
--#Rezecib's Rebalance
["workshop-741879530"] = { enabled = true },
--#Repair Combine
["workshop-767776640"] = { enabled = true },
["workshop-595764362"] = {
enabled = true,
configuration_options = {
["DeleteUnused"] = true,
["SyncFromMaster"] = false,
["Connections"] = {
["1"] = { "2", "2", "2", "2", "2", "3", "3", "3", "3", "3" },
["3"] = { "4", "4", "4", "4", "4" },
}
}
}
}
If you are interested then go here[we.tl], download this file and put in your DST dedicated server instalation location (notice: dedicated server instalation, not just DST instalation) mods/workshop-595764362/scripts/components/sync.lua. Enable SyncWithMaster on all servers and try start your cluster. Server may not crash with this but I'm looking for message "Synchronization failed" or "Synchronization succeded".
If you find "failed" message in your server logs please post here that part of the log (there should be some info after this message, so include it as well). Also if you get "failed" message search your server log for "succeded" message and report if it occured or not.
Thank you for your time and help.