Counter-Strike 2

Counter-Strike 2

awp_l337sk337
After playing for a bit with friends here's our input
We played for a few hours 5v5. The map favors the awp team way too much.

-Is there a way to remove damage from falling? (It's impossible not to take damage after getting launched from the boosters unless you manage to make it onto the ladder)

-The roof needs to be bulletproof. (way too easy to wallbang making the roof a useless entry point)

-Put 2 flashbangs, an HE, and 2 smoke grenades behind the building or start the falling team with them so skeeters aren't at such a disadvantage. Would make entry strats more way fun and do-able!

-Add an additional 1 second delay to the jail bars retracting after the skeeters have launched to balance the sides a bit.

Hope this helps!
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Showing 1-3 of 3 comments
lopata  [developer] 14 Mar, 2016 @ 2:45pm 
Hi! I just saw your message! Thanks for your feedback! I know that Awp team is too much favored indeed. I will try to balance it a little better,

I don't see a way to avoid falling damage but adding water or decreasing the pushers speed

I'll look into this thanks
Awesome! Great work on the map btw, thank you! Smoke grenades would help balance. Thanks again!
lopata  [developer] 19 Mar, 2016 @ 5:00pm 
Originally posted by Serious Blak:
Awesome! Great work on the map btw, thank you! Smoke grenades would help balance. Thanks again!

Hey, I have added some grenades and health

let me know how it is

EDIT: I have removed the health shots and put no fall damage instead (there are still health shots on the map but hidden in the bushs
Last edited by lopata; 24 Mar, 2016 @ 2:42pm
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Showing 1-3 of 3 comments
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