Space Engineers

Space Engineers

Ladder (climbable + use tools/weapons/interactibles on it!)
Engi 25 Mar, 2016 @ 6:56pm
New ladder interaction
So you updated it today and now I'm having trouble getting on the ladder smoothly at the top. Before you just walked to the edge and bam you spun around and mounted the ladder. Now I can't seem to find where to press T at the top of the ladder while looking down at it to get on. I have to fall ove the edge and quickly press T when it says to and then I'm on. I did edit the file to make right click mount it as I can hit that faster than the T key. Is there a reason why the old way can't be brought back?
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Showing 1-4 of 4 comments
Digi  [developer] 26 Mar, 2016 @ 3:50am 
Hold it down before hand, you don't need to press it at the right time.
Last edited by Digi; 26 Mar, 2016 @ 3:50am
CommanderRick56 2 May, 2016 @ 3:01am 
I don't like this change! It was so simple and intuitive the way you had it before! It worked so well! So smart! But now I have to press T to use it and its not mouse controlled (going where you look)

This disappoints me. I'm sorry, but i went to use it today from having a long hiatus and it made me sad.
Engi 2 May, 2016 @ 8:28am 
I agree, I still have not gotten used to it. It was so automatic before. I don't mind using T to get on it from below rather than jumping but I really liked how automatic it was from the top of the ladder. Sometimes I miss T now and just fall down. It's a bit of a stretch to get my pointer finger over to T while my middle finger is holding down W to walk forward.
Digi  [developer] 2 May, 2016 @ 9:57am 
No it wasn't intuitive at all, it was inconsistent with everything else in the game.
I also had no choice back then, it was either that or no ladders, because I had no way of reading input other than getting the view matrix which isn't really input, it's the result of input.
This is how I wanted to do it initially but I couldn't.


The jumping part was merely a consequence of the fact that the character had a point under the feet that needed to hit the ladder's invisible hitbox, I did that because I didn't want people to be grabbed by ladders when walking by them since I had no way to read if use is pressed and didn't want to use dampeners or jetpack or some obscure existing functionality that I read being on or off...

But since then, I changed that point into a line from the feet to the chest so you can now grab ladders that are at chest-level and feet-level, that wasn't possible before which made grabbing ladders that were above ground (like on ships) really awkward.

There was also an issue where you grabbed the ladder under a catwalk and silly stuff like that.

And as I said in my previous post, simply hold the USE key and you'll basically auto-grab the first ladder you run into.


You should configure the game to be comfortable for you, if T is not comfortable to reach then maybe you should change the game's controls instead... or you can assign a different ladder-interaction key/button in the config.

A few SE updates ago, the "use" control has been set to F as default. I always had F for use and V for terminal and they're really easy to access in a WASD stance.


In case you're confused by the relative-to-camera controls, you can disable that in the config, 'false' will make them relative to ladder which means they'll go the same direction no matter where you're looking.
Last edited by Digi; 2 May, 2016 @ 10:00am
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