Counter-Strike 2

Counter-Strike 2

Aqueduct
 This topic has been pinned, so it's probably important
Max  [developer] 20 Jan, 2016 @ 1:12pm
Feedback and advice
Anything related to feedback or advice for me when it gets to the level can be put here : -)
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Showing 1-15 of 17 comments
Znug_ 20 Jan, 2016 @ 2:47pm 
Feedback:I like the new patch.MY frames get boosted, theres less visual noise and it looks great in general. The only thing that i dont like is the removal of the trashbags at connector.
Last edited by Znug_; 20 Jan, 2016 @ 2:47pm
Max  [developer] 20 Jan, 2016 @ 2:49pm 
I think the trash might return in a less clunky format : -)
ace hardware 21 Jan, 2016 @ 2:56pm 
Most of the models you used are very low quality and inconsistant, like the trucks at T-Spawn are used in CS:S and so is the van at A Road. The signal boxes can also be replaced by the high quality one from the new de_train. Almost all of the cover on B Site is inconsistant in graphical quality. Get rid of all crates that are brushes because they look like something out of CS:CZ
A long seems a bit too long, shots with the AK-47 are rather innacurate. The barriers don't really provide cover, so just get rid of them. I would also make the corners a bit sharper so it's easier to check each corner one by one. Finally, some of the pathways and ramps at each spawn are sort of pointless.
You might want to check out the 1024x1024 textures the game has to offer to improve the map graphically.
Last edited by ace hardware; 21 Jan, 2016 @ 2:56pm
Max  [developer] 21 Jan, 2016 @ 4:03pm 
Aight man : -) will check it out
Solid 22 Jan, 2016 @ 8:04am 
8/10 - IGN "No C Bombsite"
Max  [developer] 22 Jan, 2016 @ 3:21pm 
Patch! ; ) Hahah thanks man <3
HierKomtDatJongen 23 Jan, 2016 @ 6:21am 
Theres a weird plank or something next to that little bush
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=606730644
HierKomtDatJongen 23 Jan, 2016 @ 6:22am 
The transition from the street to the platform is a bit weird.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=606730361
Max  [developer] 23 Jan, 2016 @ 7:06am 
@Coke Fixed in the next patch ; -)
Tynnyri 23 Jan, 2016 @ 11:58pm 
My advice is to move Dust 2 to reserve group and put this map on it's place
skepparn 24 Jan, 2016 @ 12:09am 
lol
Max  [developer] 24 Jan, 2016 @ 5:55am 
Haha Thanks <3!
calder 25 Jan, 2016 @ 3:47pm 
Now, this map is pretty interesting. It is visually unique; combining the dusty aesthetic with the assaulty one. But, when you look at the layout, I feel like it's kinda just D2 but reskinned. Also, there are some cool areas that aren't from Dust2 but they are kinda ruined by an abundance of doors. Good job. My rating is a 5/10.
Max  [developer] 25 Jan, 2016 @ 4:10pm 
5/10 wow
Max  [developer] 25 Jan, 2016 @ 4:13pm 
I will work on all the sutff I guess : -)
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