ARK: Survival Evolved

ARK: Survival Evolved

Epic Islands
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Zwergchen  [developer] 23 Jan, 2016 @ 5:45am
Patchnotes
Here I want show you completely all Patchnotes, because the Description gets longer and longer...

v2.2
- added Island 4 on Landscape 2 with some SE resources (no SE creatures) - changed DinoSpawns from about 20k to 3k (a lot less but no more very accurate) - there are spawning no quetzal and tuso for now, want get added soon (forgot them before I have uploaded it) - destroyed all corals in ocean, want get added soon again as clutter - removed some fallen trees in redwood - added a new cave on landscape 2 isle 3, but it´s empty for now... Maybe some Ocean creatures want be stranded (want get changed)

v2.12
- Fish drops now Raw Fish and Raw Prime Fish instead of only Meat - decreased amount of Trees on Landscape 2 (Island 1 and 2) - slightly increased Airdrops (from 12 to 16 at same time)

v2.11
- decreased amount of Dinos by about 50% (it was very full of dinos everywhere...)

v2.1
- decreased huge amount of Waterfall Particles - added new Items to the Lv90 Airdrop (all the new since the last update of this map) - added Island 16 on Landscape 1 - added Island 3 on Landscape 2 - fixed the Dinospawns in Caves - added new Dinos !!! (check out there: epic-islands(dot)jimdo(dot)com/dinos-1/all-dinos-fast-to-see-what-s-in-the-map-or-not/) - added a lot of new Skins to the Zombie Dodo (1 Kill is maybe 1 Skin)

v2.0
Landscape 2: The Landscape 2 want get only official Spawns !!! The Ocean want get other Dinos later. New things: - finished the first 2 Islands on Landscape 2 - added a new Tribute Terminal on Landscape 2 - added a new Cave on Island 13 of Landscape 1 (but Attention, there´s no Exit ... for now) - added a new Spawnpoint on Landscape 2 (it´s more dangerous than on Landscape 1 for now, easier Spawnpoints want come later) - added official Beaver, Mountain, Redwood Water and The Redwoods Spawns on Isle 1 of Ls2 - added official Beaver, Grassland, Inland Water, Jungle, Mountain, Redwood Water and Shallow Water Spawns on Isle 2 of Ls2 Fixes: - changed the Sky to the old one, this want fix the Bug with the Lines in Shadows and the look of Caves (this want increase the Performance a little bit too) - fixed the Bug near the Volcano (when an Airdrop spawned there, you could fall through the Ground) - have fixed all the Plants and Rocks back to the Ground - removed some Corals and Ocean Rocks who looked out of the Water - fixed Trex - fixed Giganoto

v1.98
- I think, I have fixed the Giganoto and Rex Spawns now...

v1.96
- tried to fix the Rex and Giganoto Spawns Edit: The fixes failed again, I want do it later^^

v1.95
- increased the Rex Spawns - added new unfinished Islands (on Landscape 2) - remade the Airdrops - added Ocean Crates with a 25% chance for Artifact Crates (for now there are only 10, but they want be more and not easy to find)

v1.94
- updated the Waterfalls (has needed a long time, but I think they look now much better) - deleted the Floating Island (I said it...) - decreased Titanosaurus Spawns on Island 15 from 3 to 2 - decreased Giganoto Spawns on Island 7 from 9 to 1 (they was spawned in every Swamp Spawner)

v1.93
- updated the minimap - decreased the amount of spawning alpha compys from 5% to 0.5% - changed the waterfalls - added a giant carbonemys on Island 3

v1.92
- decreased Alpha Spawns from 10% to 5% - added Sockets to Redwood Trees to make them compatible with Tree Foundations and Sap Taps - added Titanosaurus on Island 15, with new Stats and Level Range from 1-30 on Difficulty 1 The Waterfalls want be changed in a later Update (they look now like ♥♥♥♥...)

v1.91
- fixed the Dino Spawns on the Floating Island

v1.90
- fixed the Sky - added the first Floating Island with official Spawns (the first of a few, for more compatibility with Mods like Annunaki, Bush People and co) - finished Island 15 with the name "Mokupuni o na kanaka nunui", hehe (google says, it´s hawaiian for Island of Giants) - updated the Clutter (no more Flowers everywhere) - added a few new items in the Level 90 Airdrop - fixed a few Dino-Spawns - added Megapithecus on Island 15, spawning from Level 50 to 150 (if you play on difficulty 3, it´s Level 150 to 450) - changed Level of the Broodmother, like the Megapithecus^^ - added Alpha Compys (drops same items like Alpha Raptor, but changed the Crossbow and Pistol with Slingshot and Bola, removed Pistol ammo) I hope I forgot nothing^^ I wanted to wait for the Devkit Update, but it was not coming... Now you must wait for the next Update of my Map, for the Platform compatible Redwoods and the Titanosaurus, sorry!

v1.85
added Official Spawns: - InlandWater on Island 2 - Jungle and Mountain on Island 3 - Snow on Island 4 - Beach on Island 6 - Grassland and Swamp on Island 7 - MonsterIsland on Island 8 the other are coming later^^ Have deleted my own Dragon again because the not working Fire, but if Annunaki and co are working, you can have your Dragons^^

v1.84
- fixed all the untameable Creatures, to be tameable again - fixed the Clutter - worked out the terrain of Island 15 - made the Giganoto , Dragon and Broodmother a little bit stronger - decreased the amount of ressources dropped by burnt trees on Island 12 Just for test: - added the "Official Monster Island Spawn" on Island 8 (with the original asset in my mods folder) - added 3 new Ground textures on Island 12 - made the shadows a little bit darker at day (maybe it´s never this extreme overblended at day)

v1.82 - Test Update
- deleted the Airdrops on Island 12 (maybe they are the Problem for falling threw the Ground) - added the Dragons again (I hope the Fire is now working)

v1.81
- The Clutter Settings works now - updated the Collision of Redwood Trees

v1.80 - Big Performance Update
Made all the Grass to Clutter Size of the Map is now 1,33GB smaller, hehe - added new Textures - edited Island 4 - changed Dimetrodon with Dire Bear on Island 4 - removed Dunkleosteus from Island 14 - added Leech to Swamp on Island 2, 7, 8 and 14 (the ♥♥♥♥ing Cave-Spawns won´t work) - fixed Red Wood Trees (had no Collision again)

v1.71
- fixed the Sky Bug - tried to fix the teleport out of Cave 3 (Bug)

v1.70
- fixed new Texture Bugs (on Island 12 the Timbleberry-Bushes got new Textures) - decreased the Carno and Raptor Alpha-Spawns - increased the Trex Alpha Spawns a little bit - changed Bronto on Island 3 with Diplodocus - added Diplodocus on Island 7 - added Leech in Cave on Island 3 - normal Leech is tameable, but the diseased Leech is not tameable - changed Texture of Sand on some Areas on Island 3 and Island 11 - added Sandstone on Island 3 (gives Flint and Sparkpowder, little Chance of Crystals)

v1.66
- added Dinos in first Cave (hopefully) - increased Spawnrate of Trex a little bit - added Trex on Island 12 - added Alphas where their normal versions are spawning - changed the scale of Fire Light in the Cave on Island 3 (now it can never be seen outdoors in night and the Cave is more darker) - added first Version of Island 15 (complete empty and not colored)

v1.64
- set the Cave into Dark (it´s a little bit buggy, you can see the light of the cave, outdoors)

v1.63
- fixed a Sky error

v1.62
- fixed another critical Texture error...

v1.61
- fixed a critical Texture error...

v1.60
- added 2nd part of the Cave on Island 3 - added Arthropleura, Bats, Scorpions and Spiders in Cave - added harvestable Shrooms in Cave

v1.50
- fixed a bug with Texture in Swamp - fixed Dunkleosteus - removed Dunkleosteus from Island 7 - removed Giganoto from Island 3 - added Arthropleura on Island 7 - added Lystrosaurus on Island 1 - changed all the Coels in Rivers above Waterfalls to Sabertooth Salmon (it´s more real because Coels are Saltwater-Fishes) - made Sabertooth Salmon tameable - changed Sabertooth Salmon´s Attack Damage from 2 to 10, Coel has officialy 5...

v1.41
- hopefully fixed Dunkleosteus (settings were not saved in last update...)

v1.40
- changed Raptor with Dire Bear on Island 12 - changed a few Shark Spawns with Manta Spawns - deleted the Foliage who was flying over Ocean

v1.31
- fixed a few Textures - fixed Swim Depth of Dunkleosteus, Ichthiosaurus and Megalodon (but now they want die more often) - fixed Quetzal

v1.30
Dinos: - changed a lot of Dolphin Spawns to Coelacanth Spawns - changed a lot of Shark Spawns to Coelacanth and Trilobite Spawns - changed a lot of Deep Water Spawns to Eurypterid Spawns - added Dunkleosteus on Island 2, 7 and 14 - changed Mammoth on Island 4 to the Wooly Rhino - Eurypterid is tameable - changed Colors of Eurypterid - Quetzal should work now, maybe they can now wild landing and attack dead Creatures (like a Vulture) Other: - Added on my website the Islands number to the Names Sorry for the long time without an Update, but I was waiting for the DevKit Update, but it was not coming. Official Post from 9th of April: We will get it deployed to Epic Launcher on Monday (This was 1 week ago)... Now I have downloaded the Files from GitHub, I hope they are working, never tried this way^^

v1.27
- decreased the amount of trees and bushes on island 12

v1.26
- made a full backup to the last working version...

v1.25
- tried to fix the error

v1.24
- tried to fix the error

v1.23
- little optimizations - Quetzal spawn height set to ground (now I can see them, but there are too many ... want get changed with another new island update)

v1.22
- View range for a few Cave Meshes increased - Quetzal spawns increased

v1.21
- Textures fixed - Quetzal spawns increased

v1.20
- decreased the amount of Bushes on Madeira Vermella by 80% - decreased the amount o Trees on Madeira Vermella by 75% - decreased the amount of Particle Effects on Madeira Vermella --- because lags on bad computers^^ - added Island 15 (Rocky Mountain) - added a new Cave (nearly finished) - increased the amount of Quetzal Spawns (hopefully they can now be found) - decreased Height of spawning Quetzal - Mating Turkeys no more spawn a fertilized Dodo Egg, but a Turkey Egg and breeding brings you a small Turkey... - Mating Boas can spawn a fertilized Boa Egg (more come later)

v1.13
- fixed the underwater Ocean Rocks, because they were not replicateable

v1.12
- changed Dinospawns of Giganoto, Megalodon, Anglerfish, Plesio and Mosa - Underwater Ocean Rocks should be now harvestable - fixed another Texture of Rocks in Jungle and Swamp

v1.11
- changed Shadow-Settings again (it was over blended at night) - fixed another Texture - increased amount of Dinos a little bit

v1.10
- added Island 14, named Pantanosa with a new Swamp, but bigger than the other 2 Swamps and with connection to the Ocean

v1.02
- optimized Shadow Settings (maybe a little bit to much...) - decreased Height of Quetzal

v1.01
- increased the Damage of Bone Dinos from 25% more to 50% more - all Bone Dinos can´t be tamed now

v1.00
- finished Island 13 - Isla de los Muertos (Island of the Dead) - added a new Cave on Island 13, but you can´t enter it, because it´s not finished - removed the Dragon from the Map, because of the not working Fire Breath (want come back later) - added Bone Dinos on Island 13, they do 25% more Damage, have 25% more Size, 25% wider Attack Range and 7.5x higher Stats, max 1% instead of 0% more Speed per Lvl up, but can´t be tamed (they are nearly like Alpha´s), what they Drop? - added Zombdodos on Island 13 - changed now really the Colors of Trilobite... - fixed many Textures, maybe all? - fixed collision for some Ocean meshes

v0.94
- fixed the critical Lv 90 Airdrop bug (could be opened with Lv 1) - fixed a few more Textures - added more colors for Trilobite - added an ♥♥♥ full of crystals in snow and jungle - changed Character-Stats for Broodmother, Dragon and Giganoto - Island 13 is there, but empty, have added a Structure Prevention Zone till it´s finished - fixed the Dragon Flame Breath ? Only for Test if it works: - added Trilobite the ability for wandering harvest oil ?

v0.93
- fixed the Dragons, now they can fly wild and following into the sky

v0.92
- added Gestation and Wild Babys for all normally untameable Dinos (Coel, Trilobite, Ant, etc) and Ocean Dinos (Dolphin, Shark, Mosa, Plesio) - added Lv90 Airdrop with only Recipes and Blueprints (low chance to spawn but higher chance for better quality saddles, weapons, etc) - changed Spawnrates of Airdrops - changed Spawnrates of Dinos - fixed the Dragons a little bit more (now it only won´t follow you flying into the sky) - fixed a few Textures - added Collision for Trees on Island 12 - added Post Process for Jungle Biomes - added Dilo on Island 3

v0.91
- Rider on Dragon is now visible - added another Spawnpoint to choose from - Textures fixed - Shadow-Settings changed - Minimap changed to only Landscape 1 for better Overview, with Coords

v0.90
- added Island 12 with the new Redwoods ! - added Volcano on the new Island - added Giant Beaver on Island 7 and 12 - added small Dragons on the new Island (you can tame them, but the Rider is invisible...) - added another Tribute Terminal on the new Island - added burned Trees and Bushes (no Wood, Thatch or Berrys, but Coal and Crystal)

v0.81
- changed Dino-Spawnrates - changed visibility of the Iceberg

v0.80
- added Island 10 (Snow-Ice) and 11 (Beach-Desert) - added Terror Bird on Island 11 with only 1 other Carnivore and better chance to tame one - changed a few Trees, because they had Snow Texture in Forest and Desert... - changed assets for Broodmother and Turkey, maybe they want spawn now

v0.71
- added Rocks on few Isles of Island 9 - changed Dino-Spawnrates

v0.70
- added Island 8, named "Bainbridge Crater", like this one of the Galapagos Islands[www.google.de], but with its own style, extremely bushy and with only carnivores - added Island 9, is not only 1 Island, but a few small Isles, with new Spawnpoints (you can´t choose, it´s random where you spawn) and only with small herbivores - added a lot of corals (more Beaches where you can build on)

v0.61
- changed a few Spawnrates (Shark and Dolphin too) - decreased volume of Waterfall sound

v0.60
- added Island 7 - added Ambient Sounds for Waterfalls, more Sounds are coming later - added Gallimimus and Terrorbird on Island 7

v0.52
- Giganoto is back and Crystals spawning again in the Cave

v0.51
- we had underwater flying Dinos and Sharks in a Lake...

v0.50
- added Island 5 and 6 - changed Player-Spawnpoints, it´s possible to spawn on different Isles, but never on Creeper Island - changed Cave on Isle 3 (I hope youre Dinos won´t disappear) - changed Dinospawns (less Sharks and Dolphins)

v0.41
- added detailed Ocean Ground in middle of the now existing Islands - added a small Stone Island above the Ocean (you can build on it) - added Crystals under/near the Pillars for the Stone Island - tryed to fix a few Bugs Dinos - Anglerfish, Mosa and Plesio are back - Quetzal added

v0.40
- Changed Version-numbers - Cave, Rivers and Lakes are now colder than other Areas - different Biomes (Desert, Grassland, Forest, etc) has now different temperatures in Island 3 - Added Crystals in Cave and under Waterfalls - Added Tribute Terminal on top of the biggest Mountain - You can´t coordinate, because there´s no Obelisk? Why an Obelisk if you can have a big Mountain? - Dolphin and Megalodon should never die by stranding Spawnpoint-Changes - fewer Spawnpoints for Rex, Carno and Raptor on Island 3 - Kairuku has left Island 3 and is now on Island 4 New Dinos - Dung Beetle spawns now in Desert of Island 3 - Dimetrodon spawns now on Island 1 and 4 - Mammoth spawns on Island 4 - Turkey on Island 1 and 4?

v0.34
- Dinospawns got fixed (use command "admincheat destroywilddinos") - Giganoto spawns now - a few Bugs got fixed (hopefully) - The Hole in the middle of the first 3 Islands got Land (no finished Islands) - The DeepOcean Dinos got out for now (they was stranded everywhere) - one part of the Cave is ready to enter but looks unfinished

v0.30
- Island 3, Cave comes later - Nearly all Dinos are now available - Giganoto has much decreased Health, the value was on 140000, now only 4250, it´s nearly 100% more than Bronto has, the Damage was decreased too TEST IT !!!

v0.20
- Second Island finished, with a little changed Dinos (sorry for the much Rocks, but the Name...) - Fixed the Ocean - Changed Names for Islands

v0.10
- First Island is finished (again), there´s now more Wood and the Terrain got little changes - The Coel is now much faster to tame.
Last edited by Zwergchen; 5 Feb, 2017 @ 8:45am
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Showing 1-2 of 2 comments
chewymcbacca 25 Jan, 2016 @ 1:37am 
You know you can just put these on the actual change notes when updating your mod right? Other than that this mod is looking amazing nice job.
Zwergchen  [developer] 25 Jan, 2016 @ 4:01am 
yeah I can do this, but there are a few updates, they have only numbers, no patchnotes, because the most was only for fixing bugs, I added this to see all bigger Updates without scrolling 1000x^^
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Showing 1-2 of 2 comments
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