Counter-Strike 2

Counter-Strike 2

Cruise
ember 15 Jan, 2016 @ 8:55pm
Bouncing Bottle Bug
In the bar on the left side when playing as CTs at the bottom of the multi-leveled stairs, there's a bunch of bottles that stand on the countertop next to some boxes. Unlike the bottles in the bar area on the upper floor, these ones will bounce repeatedly on the floor without stopping if they reach it.

This is not the case with the other bottles in the map, but it creates a repeating metal hitting noise that I'm sure will distract players from the gameplay/immersion of the map. I would suggest either fixing this issue by changing the floor texture there, or the bottle properties, or (for the sake of an easy fix and optimizing) removing them completely.

Here is a summary of what happens. The bottle parts moving around is constant until they despawn and they create a lot of noise as a result.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=601829278
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=601829351
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=601829416
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=601829475

Thank you for reading this.
Last edited by ember; 16 Jan, 2016 @ 7:44am
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Showing 1-6 of 6 comments
james 16 Jan, 2016 @ 6:46am 
pictures my friend! why does the map look like ♥♥♥♥ with high shader settings? is this a cubemap problem ? http://imgur.com/a/BVE2U :dollars:
ember 16 Jan, 2016 @ 7:46am 
Originally posted by hams:
pictures my friend! why does the map look like ♥♥♥♥ with high shader settings? is this a cubemap problem ? http://imgur.com/a/BVE2U :dollars:

I think it's just a result of using shadertests like that of stained glass. It's either a feature of the texture with bumpmaps (which should honestly just be flattened out for optimization and otherwise it looks weird) or a model is being used with an oddly high amount of reflectivity.

I think it's a result of the models following the global lighting. The cubemaps are just fine since the reflection matches up with the world around it perfectly, but it's almost too clear, like it's transparent. The creator could use a makeshift light for these props to follow instead of the global lighting to make it darker overall, but still letting players who use high settings see some (but not all) reflections.

Also, I would put your comment in another discussion. This is just about the bouncing bottles, but you can make your own about the weird ultra-reflections.
james 16 Jan, 2016 @ 7:55am 
I liked your bouncing bottles tho! you should of made a generic bug thread :happymeat: thanks for the prop knowledge it makes sense
Last edited by james; 16 Jan, 2016 @ 7:56am
ember 16 Jan, 2016 @ 8:01am 
Oh true, but yeah, this is just a little error versus the odd choice of reflections, which is a much larger issue imo. :P
Колектор 17 Jan, 2016 @ 3:37am 
Крутяк
Arch_ACM 18 Jan, 2016 @ 1:53am 
Originally posted by )(FJlASH)(______¸.•'¯):
Крутяк
:steamfacepalm: согласен
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