Insurgency

Insurgency

Day of Infamy
Foy -Work in Progress-
Hey all, i'm making a map for this mod. You can check out the development here;
https://forums.newworldinteractive.com/thread-4356-post-37678.html#pid37678

Plus for all you inspiring mappers, you can see how a map develops over time.
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Showing 1-14 of 14 comments
SomeoneSomewhere 22 Jan, 2016 @ 2:08pm 
feddback?
GlitterPrins 22 Jan, 2016 @ 2:32pm 
It looks very good man!! From a gaeplay point of view I would add a bit more small cover, like small walls and sandbags to go prone behind. Also some more haybales maybe, since it is a great part of the ambiance of Foy. But besides that it looks very great! I want to make a map as well for this mod, bit I'm not quite sure how to start setting hammer up for this. Could you maybe help me with this matter? To import the models/textures and stuff, and maybe to test the map with the mod enabled in Hammer? It would help me a lot!
GlitterPrins 22 Jan, 2016 @ 2:41pm 
And maybe the allied starting in a forest area, with foxholes, from which they immediately can push up to take the town! But again, I love the looks of this map!
Aurora borealis 22 Jan, 2016 @ 10:19pm 
Could be a very fun map. When I read Foy, I thought you were recreating this, lol:

https://www.youtube.com/watch?v=l9PBR0h39f0
SomeoneSomewhere 23 Jan, 2016 @ 6:11am 
Originally posted by Tosh:
Could be a very fun map. When I read Foy, I thought you were recreating this, lol:

https://www.youtube.com/watch?v=l9PBR0h39f0

No i'm taking my own swirl at foy.
SomeoneSomewhere 23 Jan, 2016 @ 6:12am 
Originally posted by GlitterPrins:
And maybe the allied starting in a forest area, with foxholes, from which they immediately can push up to take the town! But again, I love the looks of this map!

They can already push up from the town on one side. Pay close attention to the pictures. And i've supplemented the americans with trenches. Those brown lines are trenches.
SomeoneSomewhere 23 Jan, 2016 @ 12:50pm 
updated the blog.
SomeoneSomewhere 23 Jan, 2016 @ 8:28pm 
Well, I just want to say that you guys MIGHT have a functioning build of this map around this monday. I've been working on this map like an autistic child so progress build up rather quick (Don't worry, the blog doesn't contain everything so i'm far further than you think ;))

I already have a functioning push mode set up, putting the final details into some buildings and optimize it and detail some areas and then I have to compile it for the first time! (Which will take up a long frecking time because of the openness of the map -_- d. Then Pak it like a rat and smear that all over the workshop like a peanut butter sandwich.
Last edited by SomeoneSomewhere; 23 Jan, 2016 @ 8:30pm
SomeoneSomewhere 24 Jan, 2016 @ 7:02pm 
http://i.imgur.com/ob59kKw.jpg

Here's how it looks now. We're nearly at a playable build :D
[REB]theButcher 26 Jan, 2016 @ 4:09am 
Originally posted by Rydekk:
http://i.imgur.com/ob59kKw.jpg

Here's how it looks now. We're nearly at a playable build :D

Looks goog. Let us know as soon as it is ready to play man.
Thanks for your hard work..
SomeoneSomewhere 27 Jan, 2016 @ 1:45pm 
Originally posted by REBtheButcher:
Originally posted by Rydekk:
http://i.imgur.com/ob59kKw.jpg

Here's how it looks now. We're nearly at a playable build :D

Looks goog. Let us know as soon as it is ready to play man.
Thanks for your hard work..

You're welcome, it should be ready soon. I said today but that'll probably be tomorrow now.
SomeoneSomewhere 28 Jan, 2016 @ 6:10pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=610695528

First playbuild A lot is still question to change so send in the feedback :D
SomeoneSomewhere 5 Feb, 2016 @ 8:54am 
Update this weekend :D
SomeoneSomewhere 16 Feb, 2016 @ 8:36am 
New version's up on the workshop, much much better now :)
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