Insurgency

Insurgency

Day of Infamy
Guile 22 Jan, 2016 @ 9:07am
Bigger maps, with 2 capture points per time! (Invasion mode)
I don't know about you guys but I would love to see larger maps with two capture points per time as is done in Red Orchestra 2 . Would be very interesting as each squad could make a different strategy/path, one would flank to the right, the other one to the left.

I think that would make the game not only more interesting but also more strategic.

I see that some ppls are asking for more armies like: Soviet Union, Imperial Army. If they made the idea, I think it would work very nice on some new maps of anothers historical battles like Iwojima and Stalingrad, like some ppls are asking too
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SomeoneSomewhere 22 Jan, 2016 @ 9:57am 
From a mapper's perspective, the bigger your map gets, the more problems you'll get with optimization. I'm currently making a map that'll have a playable field of around 16440x12485 on the grid (or 313,07 metres x 235,37 metres) For your reference, De_dust2 is around 2500x1500 in grid size.

I don't know how big Dog red or bastogne is, but I have a feeling this map will be bigger than any of those. People are already complaining about video lag and frame drops, and the bigger and more open your map becomes, the harder it becomes to optimize because people see so much of the map at any given time. Something you don't have with closed down maps as in CSGO

It's not impossible to optimize a large open map, but you'll have to comprimise in some ways and lower end computers in the end will still suffer from it.
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