Team Fortress 2

Team Fortress 2

Sticky Sweeper (Updated!)
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 17 Jan, 2016 @ 12:54pm
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted to avoid unnecessary clutter.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggested Stats:

+Stickies cannot be pushed by explosive forces
+Blast Radius increases by an additive amount based upon number of nearby stickies
+Charged shots deal more damage based on the length of time charged.
-Charged shots have increased arm time based on length of time charged
-20% damage dealt
-20% slower charge speed
-No random critical hits
Last edited by Captain Kibbleknight; 21 Mar, 2017 @ 8:33am
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Showing 1-15 of 161 comments
Tlord (Banned) 17 Jan, 2016 @ 1:09pm 
how about
+will destroy enemy stickies in a radius after the sticky lands on the ground
+25 damage
-25 speed
-can only have 4 stickies out at one time

EDIT: i hope your item gets into tf2
Last edited by Tlord; 17 Jan, 2016 @ 1:10pm
Alviere 17 Jan, 2016 @ 1:22pm 
Can destroy enemy stickies
+50% max stickybombs deployed
-25% clip size
Highlights stickybombs through walls, and will pulse slightly if enemies are near them, almost unnoticably
Pressing special-attack (like how you deploy medi-shield in mvm) will make all stickies highlighted disconnect from any and all surfaces and not reconnect to anything for 2 seconds, or until hitting the ground
-25% damage
In freefall, will autodetonate on enemies for 50% of normal damage, also allows for grenade launcher-like attack
Last edited by Alviere; 20 Jan, 2016 @ 7:03pm
KilogramHours 17 Jan, 2016 @ 2:02pm 
+ If you have more than 5 sticky bombs deployed, the last one will always mini-crit.

+ Sticky bomb explosions destroy enemyprojectiles.

- Instead of blowing up at the same time, they explode in a chain in which the first one placed will explode first while the last one place would explode last.

Concept would be an EMP Sticky Launcher that has a unique explosion pattern. However as a bonus, your stickies will destroy enemy projectiles and the last sticky bomb placed in a chain will deal extra damage.
Oshii 17 Jan, 2016 @ 2:16pm 
-50% damage
-50% placeable stickybombs
-no distance charge-up
On right click:
stickies roll towards mouse pointer for a set distance
On right click release:
stickies detonate

A different solution from the scottish resistance's method of defending different entrances.
Big Guy 17 Jan, 2016 @ 4:41pm 
-50% Skill
-100% As fun as Shields
+69% Blast Power
No random critical hits
mishael1 17 Jan, 2016 @ 5:05pm 
Please avoid using more than 5 stats! It never works out well
Also, try staying away from broken overpowered and underpowered designs, if you can.
KattTailz 17 Jan, 2016 @ 5:30pm 
origanal but add can stick to ceiling
Phyzisist 17 Jan, 2016 @ 10:20pm 
-Sticky bombs take 1.5 seconds to explode after hitting the trigger.
+Bombs will jaggedly roll towards the crosshair before exploding.

I just now saw Breadstick Cowboy's suggesstion while typing this. I guess we both thought of that jiggling orb child's toy when we saw the bombs...
SKPX69 18 Jan, 2016 @ 12:55am 
stickyes explodes when enemies come closer ( at a little radius)
can't trigger deploy
uncle piss 18 Jan, 2016 @ 2:36am 
@TheStonerBrony420
stickies can stick to ceilings anyway. just aim AT the ceiling.
uncle piss 18 Jan, 2016 @ 2:37am 
ALSO MY STAT IDEAS

-25% max stickies
-15% damage
Stickies autodetonate when enemies walk near
AutoDetonate requires a second before actually exploding (scouts will bypass it)
Cee 18 Jan, 2016 @ 3:05am 
Fully charged sticky shots deal mini-crits and have 50% more blast radius
Stickies can destroy enemy stickies
Stickies can be seen by user through walls
Stickies deal bleed damage to the enemy after explosion for 5 secs
Wearer cannot sticky jump
No random crits

Last edited by Cee; 18 Jan, 2016 @ 3:06am
Big Guy 18 Jan, 2016 @ 3:29am 
Originally posted by Unkle S4ne = Ins4n3:
Fully charged sticky shots deal mini-crits and have 50% more blast radius
Stickies can destroy enemy stickies
Stickies can be seen by user through walls
Stickies deal bleed damage to the enemy after explosion for 5 secs
Wearer cannot sticky jump
No random crits
Get rid of the wearer can't sticky jump. It just sucks
Pascha 18 Jan, 2016 @ 8:29am 
Originally posted by Kibble:
Developer Suggested Stats:

+Stickies cannot be pushed by explosive forces
+Blast Radius increases by an additive amount based upon number of nearby stickies
+Charged shots deal more damage based on the length of time charged.
-Charged shots have increased arm time based on length of time charged
-20% damage dealt
-20% slower charge speed
-No random critical hits

These stats sound good to me!
Last edited by Pascha; 18 Jan, 2016 @ 8:29am
kaa 18 Jan, 2016 @ 8:59am 
Originally posted by Kibble:
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted to avoid unnecessary clutter.

Developer Suggested Stats:

+Stickies cannot be pushed by explosive forces
+Blast Radius increases by an additive amount based upon number of nearby stickies
+Charged shots deal more damage based on the length of time charged.
-Charged shots have increased arm time based on length of time charged
-20% damage dealt
-20% slower charge speed
-No random critical hits

This might just make it impossible to push last on 6s. If you can't push the sticks away then a soldier or demo can't walk though I door that's being defended by this sticky's. It would be pretty unfair. Also if you make charging sticky's realy bad then there is little point in giving them a damage boost. The only thing that makes this launcher good is the increased damage on traps but the SR does a simular thing by giving you more sticky's and letting you place them faster.

I don't realy know how I would fix the stats to make better but I'm afraid it won't be used much at all unless when holding last on 6's.
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