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+will destroy enemy stickies in a radius after the sticky lands on the ground
+25 damage
-25 speed
-can only have 4 stickies out at one time
EDIT: i hope your item gets into tf2
+50% max stickybombs deployed
-25% clip size
Highlights stickybombs through walls, and will pulse slightly if enemies are near them, almost unnoticably
Pressing special-attack (like how you deploy medi-shield in mvm) will make all stickies highlighted disconnect from any and all surfaces and not reconnect to anything for 2 seconds, or until hitting the ground
-25% damage
In freefall, will autodetonate on enemies for 50% of normal damage, also allows for grenade launcher-like attack
+ Sticky bomb explosions destroy enemyprojectiles.
- Instead of blowing up at the same time, they explode in a chain in which the first one placed will explode first while the last one place would explode last.
Concept would be an EMP Sticky Launcher that has a unique explosion pattern. However as a bonus, your stickies will destroy enemy projectiles and the last sticky bomb placed in a chain will deal extra damage.
-50% placeable stickybombs
-no distance charge-up
On right click:
stickies roll towards mouse pointer for a set distance
On right click release:
stickies detonate
A different solution from the scottish resistance's method of defending different entrances.
-100% As fun as Shields
+69% Blast Power
No random critical hits
+Bombs will jaggedly roll towards the crosshair before exploding.
I just now saw Breadstick Cowboy's suggesstion while typing this. I guess we both thought of that jiggling orb child's toy when we saw the bombs...
can't trigger deploy
stickies can stick to ceilings anyway. just aim AT the ceiling.
-25% max stickies
-15% damage
Stickies autodetonate when enemies walk near
AutoDetonate requires a second before actually exploding (scouts will bypass it)
Stickies can destroy enemy stickies
Stickies can be seen by user through walls
Stickies deal bleed damage to the enemy after explosion for 5 secs
Wearer cannot sticky jump
No random crits
These stats sound good to me!
This might just make it impossible to push last on 6s. If you can't push the sticks away then a soldier or demo can't walk though I door that's being defended by this sticky's. It would be pretty unfair. Also if you make charging sticky's realy bad then there is little point in giving them a damage boost. The only thing that makes this launcher good is the increased damage on traps but the SR does a simular thing by giving you more sticky's and letting you place them faster.
I don't realy know how I would fix the stats to make better but I'm afraid it won't be used much at all unless when holding last on 6's.