Don't Starve Together

Don't Starve Together

Woo, Maxwell's Owl
hallejr 23 Jan, 2016 @ 11:15am
SUGGESTIONS
Suggestion disscusion for the mod.
< >
Showing 1-15 of 22 comments
hallejr 23 Jan, 2016 @ 11:17am 
First off I think Woo should have night vison.This is because owls usually have nightvison to hunt their prey in the dark.Owls are also known for being nocturnal.
MATE_RUS TWITCH  [developer] 23 Jan, 2016 @ 11:20pm 
This time-consuming process. But in the next update I will do it! :D
NotSoClassy 24 Jan, 2016 @ 3:19am 
Originally posted by •▲• JakeFox•▲•:
This time-consuming process. But in the next update I will do it! :D
use beaver night vision for ez night vision
Max 24 Jan, 2016 @ 3:34am 
Originally posted by HalleTehBarnOwl:
First off I think Woo should have night vison.This is because owls usually have nightvison to hunt their prey in the dark.Owls are also known for being nocturnal.
needs a balance like for example dmg debuff at day
MATE_RUS TWITCH  [developer] 24 Jan, 2016 @ 3:36am 
Originally posted by AH1DDENGAMER:
Originally posted by •▲• JakeFox•▲•:
This time-consuming process. But in the next update I will do it! :D
use beaver night vision for ez night vision
Already done by hand )))
MATE_RUS TWITCH  [developer] 24 Jan, 2016 @ 3:39am 
Originally posted by AggroCow:
Originally posted by HalleTehBarnOwl:
First off I think Woo should have night vison.This is because owls usually have nightvison to hunt their prey in the dark.Owls are also known for being nocturnal.
needs a balance like for example dmg debuff at day
Now I'm doing the daytime weakening and power at night. It will be ready soon.
cheeseburglar01 24 Jan, 2016 @ 10:42am 
Originally posted by HalleTehBarnOwl:
First off I think Woo should have night vison.This is because owls usually have nightvison to hunt their prey in the dark.Owls are also known for being nocturnal.
this would be cool! adding on to this.... make it that he can see father in night, not everything just has a vesion around him, as if he were holding a torch
Max 24 Jan, 2016 @ 11:07am 
Originally posted by cheeseburglar01:
Originally posted by HalleTehBarnOwl:
First off I think Woo should have night vison.This is because owls usually have nightvison to hunt their prey in the dark.Owls are also known for being nocturnal.
this would be cool! adding on to this.... make it that he can see father in night, not everything just has a vesion around him, as if he were holding a torch
nice idea
MATE_RUS TWITCH  [developer] 24 Jan, 2016 @ 11:21pm 
GLOBAL UPDATE!!!! See the "changes list"
JakeFox сделай мод для пираток. Скинь ссылку на файл.
пubbiп 21 Jul, 2017 @ 8:40am 
Woo's night vision should be reduced by a lot so it has the same distance as the Xenomorph mod or maybe smaller, wait just make him configurable in the mod options so everyone can set it to what they think is ballanced?
Possibly weaker during the day, and I heard enemies don't attack him unless if he attacks first, that should be changed so enemies just attack him normally.
loopuleasa 12 Dec, 2017 @ 12:15am 
I want to get a balancing update for this amazing character mod:

Suggested changes:
- Lower sanity, by 50. 300 sanity is too high.
- Nerf night vision range. Currently there is a bug where the night vision works as a light torch, and other players can see it. Apply Woodie beaver form buff, instead of rewriting the mechanic.
- Nerf the owl during day, less speed.
- Nerf the owl during the night to make him less fast during the night (he shouldn't be 50% faster, apply the walking cane speed modifier or something)

Overall the design of this character is nice, but he is one of the strongest characters I have installed.

If you want I can nerf him for you and then bring the files.
loopuleasa 12 Dec, 2017 @ 12:38am 
I have nerfed the Hero, let me know if you want the workshop files.

What I changed:
- Updated description
STRINGS.CHARACTER_DESCRIPTIONS.woo = "*Faster closer to night\n*Stronger closer to night\n*Has night vision\n*Can eat poisoned food"

- Changed his title to "Maxwell's Strange Owl"

- Changed his day/night/dusk powers, now weaker at day:
if TheWorld.state.phase == "day" then
inst.components.combat.damagemultiplier = 0.8
inst.components.locomotor.walkspeed = (TUNING.WILSON_WALK_SPEED * 0.8)
inst.components.locomotor.runspeed = (TUNING.WILSON_RUN_SPEED * 0.8)
inst.Light:Enable(false)
elseif TheWorld.state.phase == "dusk" then
inst.components.combat.damagemultiplier = 1
inst.components.locomotor.walkspeed = (TUNING.WILSON_WALK_SPEED * 1.1)
inst.components.locomotor.runspeed = (TUNING.WILSON_RUN_SPEED * 1.1)
inst.Light:Enable(false)
elseif TheWorld.state.phase == "night" then
inst.components.combat.damagemultiplier = 1.2
inst.components.locomotor.walkspeed = (TUNING.WILSON_WALK_SPEED * 1.3)
inst.components.locomotor.runspeed = (TUNING.WILSON_RUN_SPEED * 1.3)
inst.Light:Enable(true)

- Halved the light radius, from 18 -> 9

- Changed stats
Health 150 -> 100
Sanity 300 -> 250
Hunger 100 -> 150 (buff)

- Nerfed hunger rate
0.3 -> 1* Wilson hunger rate

Even nerfed like this he is still very strong.

I can give you the workshop files.
Alternatively, can I add a (nerfed) version to the workshop for personal use?
Last edited by loopuleasa; 12 Dec, 2017 @ 12:40am
loopuleasa 12 Dec, 2017 @ 12:53am 
Add me if you want the changes.
Great mod.
< >
Showing 1-15 of 22 comments
Per page: 1530 50