Garry's Mod

Garry's Mod

Red's Cirrus - SCar
Kerouha 20 Jan, 2016 @ 4:27am
What to improve
There are already a ton of cars out there that do not turn, have an acceleration of a train and/or a top speed of walking. Driving these is no fun, and this is why some people don't like SCars.
It is quite possible to make your Corvette have a proper top speed of ~275 kph, the acceleration 0-100 in about 4.5 secs, acceptable braking distances, and reasonable handling.

I know you're probably not going to overhaul models, but there are places with odd reflections/lighting which need a fix. Also HP2 models have squished front and back (compare your Crown Victoria with TDM's or Left 4 Dead police cruisers). As i told previously, it is better to use skins for various vinyls and paint. Using shader effects (not only envmap) might really improve the look of cars.

Also, thumbnails for your cars' wheels should exist (Wheel Tool).
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Red  [developer] 21 Jan, 2016 @ 6:45am 
Thank you for this post! These are really good points.

I have chosen SCars over ordinary vehicles due to more configuration options and ease to use. They also offer end-users the ability to mod the cars themselves in-game. I'm aware that they don't behave realistically, but then again some people prefer more arcade-like driving model. I think they're fun to drive - it's a matter of taste. Sure there are some performance quirks to address, but I'll get to it eventually - I'm still figuring out some variables.

As for the models, you're totally right, they're sometimes nothing like the real thing (Crown Vic). However, I thought it's good to have an alternative to extremely detailed vehicles of TDM, LW and SGM series. They may be useful to people with lower-end computers or for gamemodes where vehicles play a role, albeit a minor one. I have to say there's also this nostalgic feeling, especially when HP2 was one of your most favorite games. By the way, the odd-looking parts you mentioned are places where different UV coordinates meet, I'll need to fix it directly in Blender.

Advanced shaders and vinyls are a good idea, however, I intend to use them later while working on more detailed models from NFS Undercover (if everything goes as expected, that is). I use separate skins with HP2 cars to stay close to the original. Like I said before, I will probably add one colorable skin for each of them to offer some variety.

You're also right about the wheels, I'll have them fixed in the next update for each addon.
Kerouha 21 Jan, 2016 @ 3:31pm 
If you're registered somewhere else (nfscars, alliedmodders, gamemaps[www.gamemaps.com]), add me there, so i could help you with car performance.
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