ARK: Survival Evolved

ARK: Survival Evolved

Dev_Buggy Vehicle---Obsolete see description for a better one
Beals  [developer] 20 Jan, 2016 @ 5:46pm
Bug Reports
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Showing 1-13 of 13 comments
Doublee (EE) 20 Jan, 2016 @ 6:22pm 
Buggy moves and wont stay still. Likes its floating on the land when your not in it.
Beals  [developer] 20 Jan, 2016 @ 6:33pm 
Originally posted by Doublee313:
Buggy moves and won't stay still. Likes its floating on the land when your not in it.
confirmed not sure why atm but didn't happen on dev kit or singleplayer
The Lime Inc. 21 Jan, 2016 @ 4:05pm 
because of this cant parc a few together. for the rest awesome mod mate, cant wait to see the bugs fixed. hopefully next6 up a plane maybe :D
Серый 21 Jan, 2016 @ 5:52pm 
Originally posted by The Lime Inc.:
because of this cant parc a few together. for the rest awesome mod mate, cant wait to see the bugs fixed. hopefully next6 up a plane maybe :D
Серый 21 Jan, 2016 @ 5:52pm 
Originally posted by Beals:
Originally posted by Doublee313:
Buggy moves and won't stay still. Likes its floating on the land when your not in it.
confirmed not sure why atm but didn't happen on dev kit or singleplayer
Beals  [developer] 23 Jan, 2016 @ 8:30am 
i think it has to do with tick rate on multiplayer servers as it runs fine in single player i will copy the mod to a private folder and do some more testing where i can break things without affecting the one here
AngerIssuesVet 23 Jan, 2016 @ 7:37pm 
Your mod is one of the ones I use on my server and I only use 4. It has been giving me a game crash lately with the following error:

Fatal error!


ShooterGame.exe!FReferenceFinder::FindReferences() (0x0000000140868aa5) + 61 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:396]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x00000001408795e0) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3353]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140879f52) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3614]
ShooterGame.exe!ULinkerLoad::operator<<() (0x000000014087aafb) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3786]
ShooterGame.exe!operator<<() (0x000000014087b96a) + 21 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\array.h:857]
ShooterGame.exe!ULevel::Serialize() (0x000000014106add8) + 36 bytes [c:\svn_ark\engine\source\runtime\engine\private\level.cpp:340]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140878297) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2883]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x0000000140853a46) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1067]
ShooterGame.exe!FAsyncPackage::Tick() (0x0000000140852182) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x0000000140854ec8) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1563]
ShooterGame.exe!FlushAsyncLoading() (0x0000000140854bf2) + 17 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1416]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x0000000141074eea) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:485]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x0000000141266fd1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2466]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x0000000141267324) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2566]
ShooterGame.exe!UGameViewportClient::Draw() (0x0000000140fcfa05) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameviewportclient.cpp:878]
ShooterGame.exe!FViewport::Draw() (0x0000000141226aae) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealclient.cpp:1082]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x0000000140fa7c91) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:405]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140fa9df4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1001]
ShooterGame.exe!FEngineLoop::Tick() (0x00000001400d8749) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00000001400d2d7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x00000001400d9c2a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00000001400d9d58) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x000000014210db81) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076df59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007702b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007702b831) + 0 bytes [UnknownFile:0]


I don't know if it's your mod causing the crash (it probably isn't), but any help would be greatly appreciated.
Beals  [developer] 23 Jan, 2016 @ 7:47pm 
Originally posted by FadedCalicoJack:
Your mod is one of the ones I use on my server and I only use 4. It has been giving me a game crash lately with the following error:

Fatal error!


ShooterGame.exe!FReferenceFinder::FindReferences() (0x0000000140868aa5) + 61 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:396]
ShooterGame.exe!ULinkerLoad::CreateExport() (0x00000001408795e0) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3353]
ShooterGame.exe!ULinkerLoad::IndexToObject() (0x0000000140879f52) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3614]
ShooterGame.exe!ULinkerLoad::operator<<() (0x000000014087aafb) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3786]
ShooterGame.exe!operator<<() (0x000000014087b96a) + 21 bytes [c:\svn_ark\engine\source\runtime\core\public\containers\array.h:857]
ShooterGame.exe!ULevel::Serialize() (0x000000014106add8) + 36 bytes [c:\svn_ark\engine\source\runtime\engine\private\level.cpp:340]
ShooterGame.exe!ULinkerLoad::Preload() (0x0000000140878297) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2883]
ShooterGame.exe!FAsyncPackage::CreateExports() (0x0000000140853a46) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1067]
ShooterGame.exe!FAsyncPackage::Tick() (0x0000000140852182) + 8 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:296]
ShooterGame.exe!ProcessAsyncLoading() (0x0000000140854ec8) + 24 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1563]
ShooterGame.exe!FlushAsyncLoading() (0x0000000140854bf2) + 17 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1416]
ShooterGame.exe!ULevelStreaming::RequestLevel() (0x0000000141074eea) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\levelstreaming.cpp:485]
ShooterGame.exe!UWorld::UpdateLevelStreamingInner() (0x0000000141266fd1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2466]
ShooterGame.exe!UWorld::UpdateLevelStreaming() (0x0000000141267324) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2566]
ShooterGame.exe!UGameViewportClient::Draw() (0x0000000140fcfa05) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameviewportclient.cpp:878]
ShooterGame.exe!FViewport::Draw() (0x0000000141226aae) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealclient.cpp:1082]
ShooterGame.exe!UGameEngine::RedrawViewports() (0x0000000140fa7c91) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:405]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140fa9df4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1001]
ShooterGame.exe!FEngineLoop::Tick() (0x00000001400d8749) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGame.exe!GuardedMain() (0x00000001400d2d7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:139]
ShooterGame.exe!GuardedMainWrapper() (0x00000001400d9c2a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00000001400d9d58) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x000000014210db81) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076df59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007702b831) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007702b831) + 0 bytes [UnknownFile:0]


I don't know if it's your mod causing the crash (it probably isn't), but any help would be greatly appreciated.
what are the other mods you use can you link them here
best thing to do is unistall them all and do one at a tiime
also do a verify your game or server files
Last edited by Beals; 23 Jan, 2016 @ 7:49pm
AngerIssuesVet 24 Jan, 2016 @ 12:40am 
I've done all that, still get this crash.

Bush People V3
Small Dragons
Custom Warmap
and Dev Buggy

That's all we use.
AngerIssuesVet 24 Jan, 2016 @ 12:41am 
Also, there is some bugs still in the buggy, it glitches and trembles and slides a bit. Also, working headlights would be nice and also the ability to have passengers. Overall this mod has a lot of potential and we'll be using it regularly on my server. I am anxious to see what awaits this mod in the future.
Beals  [developer] 24 Jan, 2016 @ 10:37am 
Originally posted by FadedCalicoJack:
Also, there is some bugs still in the buggy, it glitches and trembles and slides a bit. Also, working headlights would be nice and also the ability to have passengers. Overall this mod has a lot of potential and we'll be using it regularly on my server. I am anxious to see what awaits this mod in the future.

yes the shimmy bug is known and i am still trying to figure out why it only does it on multiplayer server passengers has been added and fixed, i am also playing around with trying to add headlights i am still new to modding ark so i am learning as i go

as for you crash i am not sure it may be a corrupted world

i use small dragons my self i used to use the bush ppl and swords is a great dude he is the one that showed me how to get around the dev kit he did have some issues with it early on but belive he worked them out and i know nothing of the other mod


as stated this mod is alpha and use at your own risk in the description and will update often hopefully till it fully functioning i have also shared my work on git hub to seek others to help perfect it but keep in mind ark them selfs made this and never released it to the client so the shimmy may be why they abandoned it but i will do what i can to try and fix it
AngerIssuesVet 24 Jan, 2016 @ 11:24am 
Yeah, I like it. Hill jumping is fun ;) lol I see very good potential in your mod!
CodeYankee 25 Jan, 2016 @ 5:13pm 
It seems the damage level is really high... Not sure if this is intended
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