Space Engineers

Space Engineers

Holographic Radar
Shaostoul  [developer] 22 Jan, 2016 @ 1:32pm
Bug Reports
If you see something wrong, report it here!

Presently known:

-flickering (trash auto-removal issue)
-animated radar not turning off when grid loses all power
-some radar blips not displaying
-displaying wrong in mp non-ds situations
-settings reverting back to defaults
-multiple (non-DS) grid becomes large and shakes and has physics (possible mod conflict.)
Last edited by Shaostoul; 23 Jan, 2016 @ 1:29pm
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Showing 1-15 of 68 comments
Midge57 23 Jan, 2016 @ 6:55am 
I have attempted to use this on a normal server with friends- Each time I set it up, or they set it up, it glitches out and the blips become very large. This then starts shaking uncontrolably, and flings my friends away.
DraygoKorvan  [developer] 23 Jan, 2016 @ 7:37am 
I suspect a mod conflict, what mods are running on your server besides this one?

Edit: I actually identified the issue. I dont have a quick solution for it at this time. Basically the non-dedicated server is attempting to sync grids i explicitly flagged as non-sync'd - that is causing those large blips to appear. I will push in a bug report to keen as well.

You can work around the issue by using the dedicated server host, and having your friends connect to that.
Last edited by DraygoKorvan; 23 Jan, 2016 @ 6:24pm
DraygoKorvan  [developer] 24 Jan, 2016 @ 4:43pm 
I published a workaround for this issue.
Ironhelm 26 Jan, 2016 @ 1:46am 
crashes when i attempt to load a world
DraygoKorvan  [developer] 26 Jan, 2016 @ 4:29pm 
open the log file in %appdata%\SpaceEngineers\SpaceEngineers.log and copy the error message from the bottom of the log.
Dariorthan 5 Mar, 2016 @ 11:02am 
one time it froze when i tried to sync the radar with the lcd screen. probably a one time issue just wanted to let you know
KilledJoy 10 Mar, 2016 @ 4:32pm 
Some reason the is not operating as it used to for me, the distance sliders on the radar block no longer move as one, and the two will simply not connect,

both are connected by ownership to me
I copied and pasted the exact name of the radar dish into every text box i could and still no connect.
jacobellinger 12 Mar, 2016 @ 4:52pm 
the settings for what to detect are set to off and it wont let me tick them to on. all i can detect is floating objects. :/
Last edited by jacobellinger; 12 Mar, 2016 @ 5:20pm
Goatroach 13 Apr, 2016 @ 11:25pm 
If I try to toggle the radar's settings (detect small ships, for example), it instantly resets to off. Basically I have radar that's on and can't detect anything. Does it not work with modded cockpits like the Azermoth (sp?) mods?
jacobellinger 14 Apr, 2016 @ 2:00am 
Originally posted by Goatroach:
If I try to toggle the radar's settings (detect small ships, for example), it instantly resets to off. Basically I have radar that's on and can't detect anything. Does it not work with modded cockpits like the Azermoth (sp?) mods?
same.
Mike Loeven 18 Apr, 2016 @ 9:44am 
Dedicated Server Issue

Set up a radar and display table acording to your guide however the only grids shown when set to max scan range are the base ship and any small ships directly connected to it.

Despite being near several asteroids there are no voxel blips showing up on the grid either.

Are there any server side configuration files that may not be set correctly ?
KilledJoy 19 Apr, 2016 @ 12:04pm 
Originally posted by Mike Loeven:
Dedicated Server Issue

Set up a radar and display table acording to your guide however the only grids shown when set to max scan range are the base ship and any small ships directly connected to it.

Despite being near several asteroids there are no voxel blips showing up on the grid either.

Are there any server side configuration files that may not be set correctly ?

I had a similar issue just in my non server game setup. Was near 4-5 asteroids and no blips came on screen for them (Yet my ship and some debris was listed)
Monketh 20 May, 2016 @ 4:17am 
this mod was causing clients to crash on our server when they got within render distance since the last update. Excerpt from the log:

2016-05-20 11:59:53.600 - Thread: 1 -> Next activation in 00:14:26.6455731
2016-05-20 11:59:54.187 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property)
at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.GetValue[T](IMyTerminalBlock block, String propertyId)
at Hologram.Radar.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.MyCompositeGameLogicComponent.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.MyCubeBlock.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.Cube.MyTerminalBlock.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Pegas519 4 Jul, 2016 @ 3:27pm 
Spinning radar part "RADAR XG1" disapeared, resulting in not displaying anything. development branch.
Anach 31 Aug, 2016 @ 4:55am 
Appears to be working OK, but I've recently started getting this log on stable.

[21:43:16] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Hologram.Radar.excludeVoxelBase(Vector3D center, HashSet`1& asteroids)
at Hologram.Radar.refreshRadar(Dictionary`2 cache, Boolean _activeMode)
[21:43:17] Closing Holo Mod.
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