Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: I actually identified the issue. I dont have a quick solution for it at this time. Basically the non-dedicated server is attempting to sync grids i explicitly flagged as non-sync'd - that is causing those large blips to appear. I will push in a bug report to keen as well.
You can work around the issue by using the dedicated server host, and having your friends connect to that.
both are connected by ownership to me
I copied and pasted the exact name of the radar dish into every text box i could and still no connect.
Set up a radar and display table acording to your guide however the only grids shown when set to max scan range are the base ship and any small ships directly connected to it.
Despite being near several asteroids there are no voxel blips showing up on the grid either.
Are there any server side configuration files that may not be set correctly ?
I had a similar issue just in my non server game setup. Was near 4-5 asteroids and no blips came on screen for them (Yet my ship and some debris was listed)
2016-05-20 11:59:53.600 - Thread: 1 -> Next activation in 00:14:26.6455731
2016-05-20 11:59:54.187 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property)
at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.GetValue[T](IMyTerminalBlock block, String propertyId)
at Hologram.Radar.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.MyCompositeGameLogicComponent.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.MyCubeBlock.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.Cube.MyTerminalBlock.UpdateBeforeSimulation10()
at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
[21:43:16] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
at Hologram.Radar.excludeVoxelBase(Vector3D center, HashSet`1& asteroids)
at Hologram.Radar.refreshRadar(Dictionary`2 cache, Boolean _activeMode)
[21:43:17] Closing Holo Mod.