Team Fortress 2

Team Fortress 2

Hammer & Sickle_v2
CheeTohPuffZ 20 Jul, 2016 @ 11:28pm
Stats
Any great stats you can post here for this weapon? If you found any great stats i would love to read them. Cheers!
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Showing 1-10 of 10 comments
● Jellomann ● 21 Jul, 2016 @ 5:07am 
I really like the, left dmg bonus, and right bleed mechanic, it makes you think more on the battlefield instead of aimlessly spaming left and right click. Although i think that he sickle is kind of overpowered, i mean.. the boston basher gives you a 5sec bleed, and that's even if you hit the enemy.. and plus the added attack speed (which i like too, don't get me wrong, it makes sense) you would be constantly just refreshing the duration if you keep hitting your target. In my opinion a 3 or 4 sec bleed would be better in this case.. But in any way, i really really like this item, i think it would be a great addition to tf2, and hope with all my heart that it will make it in the final version of the game. Cheers! :emofdr:
milk 6 Jan, 2017 @ 5:04pm 
left click is 30% chance of stun and normal damage. right click is 100% bleed change and +20% firing speed (over normal firing speed). -35% damage in total and -20% firing speed
the_STINK 9 Jul, 2017 @ 9:24am 
the stats already there are good but to add a little fun with it the hammer side should do crits on bleeding enemys to give the weapon a one to punch combo
Just A Potato 23 Jan, 2018 @ 4:50am 
+1% More Heavy
+10% More Dictator
+100% More Russia
+1000% More Communist
+ constant playing of the Russian national anthem
Here is a better way for the hammer (right click) and sickle (left click) combo

This weapon has a long melee range (+33%) so it deploys and holsters slower (-66%)

Positives
Primary-Fire: 100% critical hits vs bleeding players
Alt-Fire: On hit target bleeds for 10 sec (30 bleed ticks total and player can only resupply to get rid of bleed effect or being healed by medics)
Negatives
Primary-Fire: -33% damage vs players
Alt-Fire: -25% bleed damage penalty
Last edited by Colonel $ly Banjo; 6 Dec, 2018 @ 9:29pm
RequiTG 12 Oct, 2020 @ 8:27am 
!00% chance of memes, 0.2% starter probability for random crits
Kolechian 28 Jan, 2021 @ 10:52am 
|+| When taunting, +30 damage to enemy soilders and medics
|-/+| No random critical hits, instead of that the soviet anthem can play and increase youre speed by 30%, damage by 20%, Patriotism by 67%
+ On Hit: Builds Boost
+ Run speed increased with Boost
+ Hammer deals 100% critical hits vs bleeding players
+ On Hit with Sickle: Bleeds enemies.
- On Miss with Sickle: Hit yourself. Idiot boy.
- Primary-Fire: -33% damage vs players
- Alt-Fire: -25% bleed damage penalty
- 40% slower move speed on wearer
- Boost reduced when hit
- NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO RANDOM CRITICAL HITS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (Hammer only)
Hemuth 13 Aug, 2023 @ 10:19am 
Could be nice to make it more utility and teamwork focused.

-Hammer removes Sappers
-Sickle causes Bleed
-Less damage than stock

Not the best for offense, but amazing as a support Heavy with an Engineer and countering spy.

"Workers Unite!" -or something.
Bolero 18 Oct, 2024 @ 8:55am 
so i just need to spam m1 and m2 and it works, just as braindead as any pyro flamethrower.
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