Team Fortress 2

Team Fortress 2

The Shark-n-Awe
Stats
a shark is quick right?

Upsides:

+30% firing speed
+25% reload speed
+10% clipsice
+20% ammo capacity

Downsides:

-35% damage
+10% bullet damage taken
No random critz
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Zobrazuje se 115 z 25 komentářů
I have a different Idea:

+20% speed when equipped
+10% ammo capacity
30% chance of minicrits on headshot

-50% clip size
-25% weapon switch
J 1. pro. 2014 v 22.55 
it could act like the tranq gun for spy

so whenever you hit someone you deal like 34 dmg but you slow them down
also you can fire 2 shots
Crits wet enemies (for those ♥♥♥♥♥♥♥ pyro sharks)
alt shot: shoots a projectile like the rescue ranger projectile that causes enemies to bleed
+25 reload speed
+20 clip size
+30 accuracy
Disadvantages
Projectile has long recharge time
During recharge +20 more vulnerable to blast damage
-25 damage during recharge
I know I posted another idea a long while ago... but I have a new one.

+ Penetrates up to 3 targets
+ Crits on bleeding targets

- Only one shot per clip (I dunno how to do that fancy clip percentage thing XP)
- 40% acuraccy in air

Cosmetic:
Festive Version: Projectile is replaced with a sharpened, frozen "North Pole" sign, and the weapon itself has christmas lights for teeth

This weapon is basically a harpoon gun. Its useful when going against high value targets, and works well with the Wrap Assassin and a pistol, since it only fires one shot and is inacurrate in the air.
How bout the projectile slows the target, or prevents them from leaving a distance from the attacker?
Vorlehk the Demon původně napsal:
How bout the projectile slows the target, or prevents them from leaving a distance from the attacker?

The idea of this weapon keeping enemies close wouldn't work for the scout. the scout is desingned to run around enemies and keep distance. Although, this idea could make a nice weapon for the pyro.
Actually, isnt the scout most effective at short range? A combination of this, the sandman, and the cleaver can lead to a very deadly combo.
Snadman stuns enemy at distance, Shark pulls em in, you could cleaver them or beat the ♥♥♥♥ out of them then, pyros would run from scouts.
ink 4. bře. 2015 v 14.23 
+ 8 Bullets in Clip
+ 25% Faster Firing Speed
+ 64 Ammo
+ 25% Faster Reload
- 35% Damage
- No Random Crits
- 35% Lower Accuracy/Higher Spread
100% critical hits on wet players

Immune to the effects of afterburn

No double jump

No random critical hits

(Visualy the bullets are water droplets)

What do you think? Please PLEASE reply. No one replys here.
Naposledy upravil starlightmeteor; 29. dub. 2015 v 15.50
starlightmeteor původně napsal:
100% critical hits on wet players

Immune to the effects of afterburn

No double jump

No random critical hits

(Visualy the bullets are water droplets)

What do you think? Please PLEASE reply. No one replys here.

Perfect! The water bullets will be tricky, the no afterburn part is a little op, how about +50% resistance to afterburn? Other than that, perfect!
Pros:

+30% Swim speed on wearer
+30% Lung capacity under water on wearer
+10% Damage while underwater

Cons:

+15% Melee damage vulnerability
+15% Fire damage vulnerability

Yeah I know, its stupid, but I was only half serious ^ ^
+crits while in water
+100% movment speed while in water

-25% less damage
-10% less movment speed on land
The Shark-n-Awe
6 damage
4% critical strike chance
Insanely fast spead
No Knockback
33% chance not to consume ammo
Material
"Half Shark, Half Gun, Completely Awesome."
Naposledy upravil coiledAgent; 31. srp. 2015 v 15.37
+100% crits VS Wet players
- 50% less clip size
- 20% less Reload speed
- No Random Crits
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