Don't Starve Together

Don't Starve Together

Shipwrecked Together
gFLN.3D  [developer] 22 Jul, 2016 @ 11:36am
Bug Reporter - V.: 3.x
The first great advice I want to give here is to remind you that bug reports are made to help you. :steamhappy:
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Showing 1-15 of 23 comments
Fefoliso 22 Jul, 2016 @ 8:49pm 
Eu não consigo aplicar o mod, ele aplica no jogo mas quando crio um mundo os itens não aparecem. Precisa de algum comando?
The Red Mist 10 Dec, 2016 @ 8:13pm 
When crafting the 'Sea Sack', my game crashes. I have no server mods on. Could you fix this?
Cashya 5 Feb, 2017 @ 6:51am 
crash report (server_log)

[04:09:50]: Can't find prefab treeguard
[04:09:50]: [string "../mods/workshop-606039272/scripts/prefabs/..."]:296: attempt to index local 'leif' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-606039272/scripts/prefabs/donpalmtree.lua:296 in (field) fn (Lua) <292-314>
target = 190794 - donpalmtree (valid:true)
leif = nil
scale = 1.25
r = 0.63137254901961
g = 0.63137254901961
b = 0.63137254901961
a = 1
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
self =
running = table: 219F35A8
waitingfortick = table: 219FFEC0
tasks = table: 219F3F80
waking = table: 4FDE43D8
attime = table: 219F3EE0
hibernating = table: 219F3148
tick = 252949
k = PERIODIC 190794: 2.729942
v = true
already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
tick = 252949
scripts/update.lua:166 in () ? (Lua) <150-223>
dt = 0.033333335071802
tick = 252949
i = 252949

[04:09:50]: [string "../mods/workshop-606039272/scripts/prefabs/..."]:296: attempt to index local 'leif' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-606039272/scripts/prefabs/donpalmtree.lua:296 in (field) fn (Lua) <292-314>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
scripts/update.lua:166 in () ? (Lua) <150-223>

OFF 18 Jun, 2017 @ 7:40am 
[17:44:29]: [string "../mods/workshop-606039272/scripts/prefabs/..."]:298: attempt to index local 'leif' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-606039272/scripts/prefabs/donpalmtree.lua:298 in (field) fn (Lua) <294-316>
target = 100861 - donpalmtree (valid:true)
leif = nil
scale = 0.7
r = 0.8078431372549
g = 0.8078431372549
b = 0.8078431372549
a = 1
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
self =
running = table: 4A1267A8
waitingfortick = table: 4A12EC00
tasks = table: 4A1271F8
waking = table: 5DAF4BB0
attime = table: 4A124520
hibernating = table: 4A12A330
tick = 1216982
k = PERIODIC 100861: 3.603290
v = true
already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
tick = 1216982
scripts/update.lua:170 in () ? (Lua) <149-228>
dt = 0.033333335071802
tick = 1216982
i = 1216982

[17:44:29]: [string "../mods/workshop-606039272/scripts/prefabs/..."]:298: attempt to index local 'leif' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-606039272/scripts/prefabs/donpalmtree.lua:298 in (field) fn (Lua) <294-316>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
scripts/update.lua:170 in () ? (Lua) <149-228>
gFLN.3D  [developer] 18 Jun, 2017 @ 10:13am 
@OFF: Ty. I'll try to fix :)
OFF 18 Jun, 2017 @ 12:50pm 
@Don it's pretty simple actually, you are trying to use the prefab treeuguard which is not in your mod, neither does it exist becaue the treeguard prefab is called `leif`. So by changing treeguard to leif since your mod lacks the palm-tree guard it fixes it temporarily.
OFF 18 Jun, 2017 @ 2:14pm 
Also @Don palm tree's cannot grow tall to old, therefore become invisible. I made it so in my Server they turn from big to small again but would probably be weird for others.
gFLN.3D  [developer] 18 Jun, 2017 @ 2:22pm 
@OFF: The palm tree does not have any old animations I needed to remove :/ Are you still crashing the game?


I think I'm going to redo this mod, because it's been almost a year since I made it and I did not know much about the game system at that time :steamhappy:
OFF 18 Jun, 2017 @ 2:26pm 
You should totally redo it and include all biomes, such as beaches & jungle biomes. Sadly enough someone is making a Shipwrecked project already where u can also take a boat to the ocean but that project is far from being done.

Not crashing the game but there is no old animation so when it's set to old, it's simply invisible.
OFF 18 Jun, 2017 @ 2:28pm 
The characters also have a lot of missing animations, but it's not a big problem
gFLN.3D  [developer] 18 Jun, 2017 @ 2:54pm 
@OFF: I had seen this project :) I hope you go forward. I'll take a look at her animations to make sure you have how to reverse the old animation
OFF 20 Jun, 2017 @ 4:34am 
@Don there is also an error that makes people crash on-join. It IS related to your shipwrecked mod but it doesn't give an actual traceback.

[00:04:41]: Assert failure 'false && "cNetworkConnection::AllocReplica Invalid Prefab"' at ..\source\networklib\NetworkConnection.cpp(121): Trace follows...

This topic seems to be related:
http://forums.kleientertainment.com/topic/65813-crash-of-game/
OFF 20 Jun, 2017 @ 11:34am 
Found another serious bug, people can place the Thatch and Seasack inside of bags. Therefore adding bags in bags in bags. This shouldn't be allowed.

Also the palm leaf icons are invisible, don't know if that's because of the above.
Last edited by OFF; 20 Jun, 2017 @ 11:41am
gFLN.3D  [developer] 21 Jun, 2017 @ 10:33am 
I'll see if it can be fixed.
Ty :)
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