ARK: Survival Evolved

ARK: Survival Evolved

Stargate Worlds v3.0
Wolph 28 Jan, 2019 @ 3:06am
Can't join any servers running Stargate Worlds.
I've had this issue through two completely different system builds.
First was Windows7.
Second is Windows10 with all new hardware and completely fresh software installation, including OS, drivers, steam, all steam games, and all steam mods.

When I try joining a server using the Stargate Worlds mod, or starting a single player game using the Stargate Worlds mod, the moment it starts loading the Stargate Worlds mod, no matter the load order, I crash to desktop, then ARK restarts, automatically rejoining the server or single player game, but crashes again when Stargate Worlds mod begins to load, and continues in a loop untill I use Task manager to kill the process.

LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED')


VERSION: 291.100
KERNELBASE.dll!UnknownFunction (0x00007ffc197e5299) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x00007ff70e3561d6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!TerminateOnDeviceRemoved() (0x00007ff70e75b1d9) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:189]
ShooterGame.exe!VerifyD3D11Result() (0x00007ff70e75b27c) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:225]
ShooterGame.exe!FD3D11EventQuery::WaitForCompletion() (0x00007ff70e74a919) + 313 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11query.cpp:168]
ShooterGame.exe!FD3D11DynamicRHI::RHIEndDrawingViewport() (0x00007ff70e75ed0e) + 0 bytes [f:\build\trunk\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:619]
ShooterGame.exe!FRHICommandListExecutor::ExecuteInner_DoExecute() (0x00007ff70e7bf318) + 0 bytes [f:\build\trunk\engine\source\runtime\rhi\private\rhicommandlist.cpp:249]
ShooterGame.exe!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask() (0x00007ff70e7c5e04) + 32 bytes [f:\build\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff70e2c4ea8) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff70e2c405d) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FRHIThread::Run() (0x00007ff70e7caf42) + 0 bytes [f:\build\trunk\engine\source\runtime\rendercore\private\renderingthread.cpp:226]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff70e3a68b6) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff70e3a6778) + 8 bytes [f:\build\trunk\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffc1b517e94) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc1d6aa251) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffc1d6aa251) + 0 bytes [UnknownFile:0]

Last edited by Wolph; 29 Jan, 2019 @ 12:19pm