ARK: Survival Evolved

ARK: Survival Evolved

Stargate Worlds v3.0
OzzieWorm 19 Jun, 2017 @ 3:20am
Add element to cost for construction?
Is there a way to add element to cost for construction?
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jaypup 20 Jun, 2017 @ 12:19am 
I also asked for this.
Hasukiiken 21 Jun, 2017 @ 2:14am 
You can use ConfigOverrideItemCraftingCosts in you game.ini file - its a one line piece of code you can write out yourself but here is an example for this mod:


ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItem_Stargates.PrimalItem_Stargates",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_ChitinPaste",BaseResourceRequirement=1000.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemResource_Crystal",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemResource_MetalIngot",BaseResourceRequirement=1000.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemResource_Electronics",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemResource_Obsidian",BaseResourceRequirement=500.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemResource_Polymer",BaseResourceRequirement=50.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemResource_RawSalt",BaseResourceRequirement=50.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemResource_Wood",BaseResourceRequirement=5.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemStructure_MetalPipeIntake",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemStructure_MetalPipeStraight",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemAmmo_GrapplingHook",BaseResourceRequirement=10.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemStructure_PowerGenerator",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)(ResourceItemTypeString="PrimalItemResource_Gasoline",BaseResourceRequirement=100.0,bCraftingRequireExactResourceType=false)))

I just wrote this and i dont know how it works so bear with me or take my example and change it :)
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