ARK: Survival Evolved

ARK: Survival Evolved

Stargate Worlds v3.0
cmicroc 1 Sep, 2016 @ 2:34pm
[Resolved] Incompatible with v246.0 (Works in 246.41)
This mod has been working fine on a custom server for awhile through many updates, but starting with v246.0 tonight it crashes the client every time they "look" at the stargate console.

The stack trace from the crash is:

Assertion failed: MostRecentPropertyAddress [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Public\UObject\Stack.h] [Line: 442]



VERSION: 246.0
KERNELBASE.dll!UnknownFunction (0x000007fefcaea06d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000013ff1cd08) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x000000013ff1d2a5) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UGameplayStatics::execBreakHitResult() (0x000000014109c1b5) + 1269 bytes [c:\svn_ark\engine\source\runtime\engine\classes\kismet\gameplaystatics.h:31]
ShooterGame.exe!UFunction::Invoke() (0x000000013ffa0fec) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3730]
ShooterGame.exe!UObject::CallFunction() (0x000000013ffed692) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x000000013fff097c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x000000013ffedcbf) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x000000013ffa0fec) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3730]
ShooterGame.exe!UObject::ProcessEvent() (0x000000013ffeee08) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00000001406055ff) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:591]
ShooterGame.exe!AActor::GetMultiUseEntries() (0x0000000140611769) + 83 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3998]
ShooterGame.exe!APrimalStructure::GetMultiUseEntries() (0x000000013f807a3d) + 14 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructure.cpp:3936]
ShooterGame.exe!APrimalStructureItemContainer::GetMultiUseEntries() (0x000000013f82ff73) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:143]
ShooterGame.exe!AShooterHUD::DrawUIHUD() (0x000000013f94f042) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterhud.cpp:165]
ShooterGame.exe!UCustomCanvasWidget::DrawWidget() (0x000000013f63ff9d) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\customcanvaswidget.cpp:118]
ShooterGame.exe!SCustomCanvasWidget::OnPaint() (0x000000013f89dd05) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\scustomcanvaswidget.cpp:103]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00000001404e9c78) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00000001400755f6) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SObjectWidget::OnPaint() (0x00000001404ea63d) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sobjectwidget.cpp:50]
ShooterGame.exe!SConstraintCanvas::OnPaint() (0x00000001404e9c78) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\slate\sconstraintcanvas.cpp:184]
ShooterGame.exe!SOverlay::OnPaint() (0x00000001400763d2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x0000000140076df5) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x0000000140076843) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00000001400763d2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x0000000140076df5) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x0000000140076843) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00000001400755f6) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SViewport::OnPaint() (0x0000000140163a12) + 62 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\sviewport.cpp:76]
ShooterGame.exe!SPanel::PaintArrangedChildren() (0x0000000140076df5) + 339 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:57]
ShooterGame.exe!SPanel::OnPaint() (0x0000000140076843) + 81 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\spanel.cpp:26]
ShooterGame.exe!SOverlay::OnPaint() (0x00000001400763d2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\soverlay.cpp:96]
ShooterGame.exe!SCompoundWidget::OnPaint() (0x00000001400755f6) + 185 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\scompoundwidget.cpp:36]
ShooterGame.exe!SWidget::Paint() (0x00000001400783b5) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:550]
ShooterGame.exe!SWindow::PaintWindow() (0x000000014007ef7e) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1735]
ShooterGame.exe!FSlateApplication::DrawWindowAndChildren() (0x00000001400bd9e3) + 334 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:666]
ShooterGame.exe!FSlateApplication::PrivateDrawWindows() (0x00000001400be996) + 17 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:817]
ShooterGame.exe!FSlateApplication::Tick() (0x00000001400bef2d) + 20 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:985]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013f61e4bf) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2431]
ShooterGame.exe!GuardedMain() (0x000000013f618aac) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013f61f96a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013f61fa98) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00000001418858b1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x0000000076bc59bd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076cfa2e1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x0000000076cfa2e1) + 0 bytes [UnknownFile:0]


So it looks like a problem related to "GetMultiUseEntries"

We believe this is the very latest version of the Mod, since the server was configured after the date of your last update to this workshop item.
Last edited by cmicroc; 6 Sep, 2016 @ 12:30pm
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Showing 1-15 of 27 comments
cmicroc 1 Sep, 2016 @ 3:11pm 
Just patched the dedicated server with the "unversioned" hotfix and it crashes the client with the same problem. (previous result was with a local server)
Scano 1 Sep, 2016 @ 5:13pm 
Don't know about exact details/technical stuff, but I've got what seems to be the same issue. Placed a private gate no problem, then the game crashed the second I got too close to it. First time it looks like it actually rolled back my server to before the gate was placed, haven't gone in after the second crash yet.
CryptoSmashr 1 Sep, 2016 @ 9:32pm 
Can confirm the console issue. Also after placing a gate trying to open the menu on the gate (wanted to hide DHD) made me crash. I could login and then open the menu to destroy the gate. The second time the same thing happend placing trying to open menu... crash.
but this time i was right next to the gate and i can't login again. as soon as you hear the wakeup sound you crash.
BLiNNeMaNS 1 Sep, 2016 @ 11:16pm 
yup, same problem. don't have a stargate in my base, but as soon as i got to another base and got near the stargate my game crashed
Wooki 1 Sep, 2016 @ 11:30pm 
same problem. removing mod from our server. :(
Nightscore 2 Sep, 2016 @ 2:14am 
Same problem. plz update =(((
Best mod on ark!
David 2 Sep, 2016 @ 3:02am 
favorite ark mod - hope they fix it
K1N3T1C4L_K4OS 2 Sep, 2016 @ 6:35am 
Many mods are breaking since the last patch update and there is not much any Mod Dev can do until Wildcard update the Ark Dev Kit. Not much anyone else can do about it. We just have to wait and be patient.
Oelkaennchen 2 Sep, 2016 @ 6:47am 
same here...
Angel Miru 2 Sep, 2016 @ 6:52am 
After spending hours getting our server back up and running because another mod was crashing the server on startup, I finally got in, walked over to my stargate and had the client crash on me. I re-logged in, turned to face the stargate and the client crashed again. >.< I had to remove this mod just so we can get back into the game. I don't know what the Wildcard people changed, but it's definitely hosed thos mod (and others). Gonna be a real challenge getting our dinos back out of the treehouses with no rings. lol
Bolisaris 2 Sep, 2016 @ 7:08am 
Yeah I have the very same problem, on the Center map I am based on an island so used stargates to get to the mainland, now I am stranded. This is my fav mod (that's even counting my own creations) so please mod dev find a fix if possible.
SteveC1331 2 Sep, 2016 @ 8:27am 
i have the same problem when trying to invoke the remote
litlleblackman 2 Sep, 2016 @ 9:53am 
same
1phidias618 2 Sep, 2016 @ 10:26am 
Yes I hope they fix this. It's a great mod!
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Showing 1-15 of 27 comments
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