Garry's Mod

Garry's Mod

TTT_Bank_b13
=CrazyChicken=  [developer] 7 Sep, 2022 @ 12:07am
TTT_Bank_Final Coming Soon
Please post criticisms here. Here is the current changelog:
-Scrapped mini game
-Tons of optimization
-Fixed SWAT without guns
-Adjusted Traitor objective
-Redesigned staircase
-AI pathing optimization
-Fixed bank vault not telling correct location
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Showing 1-11 of 11 comments
Remembermekid 7 Sep, 2022 @ 11:44am 
Now I will never know the secret of the minigame :isaac:
Still really looking forward to the optimizations! This has been my favorite TTT map for a very long time. Hope to see more from you soon!
Last edited by Remembermekid; 7 Sep, 2022 @ 11:54am
VladiMatt 8 Sep, 2022 @ 12:08pm 
Rad! This is one of the best small maps available and it's awesome to see that it's getting another update after all these years.
=CrazyChicken=  [developer] 14 Sep, 2022 @ 10:48pm 
Originally posted by Remembermekid:
Now I will never know the secret of the minigame :isaac:
Still really looking forward to the optimizations! This has been my favorite TTT map for a very long time. Hope to see more from you soon!
The minigame was supposed to let the players spawn metropolice that match their color and fight the other colors. However the game never worked on servers because the minigame only works if the server host sees the NPCs they don't interact without him. I don't know how to fix it.

The optimizations are very big. When I renovated this map years ago I was just learning optimization. I fixed a lot in 2016 but left it still really messed up lol I had to ripout a lot more sections of the map to fix underlying problems. They look the same but they should run better.

Thanks for the support! Always appreciate people having fun with bank.
=CrazyChicken=  [developer] 14 Sep, 2022 @ 10:53pm 
I am open to ideas for bank. I have thought about making a CS:GO like version with lite mechanics. I don't personally like the idea of bank without traps but SWAT teams are removed and elements are more simplified. I do think lots of people would like that though. Bring it back more to ttt_bank_b3 days.
VladiMatt 15 Sep, 2022 @ 12:03am 
A trap-less version of the map would be nice for the servers that want it, but I'd love to see even MORE Traitor stuff like the ability to kill power to the building, and perhaps even rooftop access.

I think panic room shutters on the windows of the chicken's office would be rad, so the Traitors have a safe room while the SWAT team storms the building. And then more vents for the Traitors to sneak around in, perhaps connecting all the major areas of the above ground portion of the building if possible.

Lastly an Innocent objective to steal bags of money from the vault would be awesome. Like a truck parked out front where the players deposit the bags and then an Inno/Detective can interact with the driver's door to get in and drive the van off. Gives something for Innos to do other than wait to be killed, and gives the Traitors incentive to set up and use the SWAT trap.
Grave 22 Sep, 2022 @ 11:08am 
Looking forward to it! Thanks for all your work over the years.
=CrazyChicken=  [developer] 24 Sep, 2022 @ 1:47pm 
Thanks for the feedback.
Wombloo 7 Apr, 2023 @ 9:15pm 
I'm personally a big fan of all of the traps because they aren't available from the start. I think the only criticism I had was the staircase being a really bad bottleneck with it being the only way up to the second floor but it sounds like that will be far less of an issue so looking forwards to that.
Wombloo 27 Mar, 2024 @ 8:27pm 
Is there any update on this or is it safe to assume that this project ended up fizzling out due to life commitments?
=CrazyChicken=  [developer] 8 Apr, 2024 @ 9:24pm 
Life got me 🤷‍♂️
Wombloo 8 Apr, 2024 @ 10:30pm 
Originally posted by =CrazyChicken=:
Life got me 🤷‍♂️
Hey man, nothing wrong with that at all. Life is always going to be more important
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