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The wooden design of the medigun kind of puts a druid medic-ish feel on weapon. I feel like that it would kind of work like this if it was more druid like.
) 15% longer crit-heal build-up speed
) While not healing with your medi-beam regenerate 10 health per second over 8 seconds (this cant overheal) however the doesn't apply if overhealed and instead makes it so your overheal doesn't decay for 3 seconds.
)Ubercharge reduces healrate on medibeam by 35% but heals everyone around you 18hp a second and your passive regen speed is tripled for the duration and people going out of the radius receive the medibeam's after effect for half the duration.
I hope this is an interesting concept for the stats and I hope you find this interesting.
On uber: Grants Critical hit invulnerability,
50% faster weapon firing rate and no reload necessary.
33% slower heal rate on overhealed patients
Level --- Medigun
+25% ubercharge rate
-10% fire vunerability
On Healing: User and Healed Target have a status effect time reduce. (I.e. Covered in a liquid, on fire)
On Uber: Grants the healed target a temporary increase of firing speed, along with a additional 20% damage reduction, but causes weapon to have a penalty of -15% damage. -15% damage reduction is removed if nearby player uses a buff (Soldier) or a crit source (Soldier,Other Medic).
+66% Uber build rate
-34% Uber build rate on overhealed targets
-34% Overheal build rate
Regardless this is a really cool Medi gun design, hope it gets in as more than just a reskin!
+ has 20% faster charge rate
+ Medic mirrors blast jump of their heal target
i creates a chain of healing beams from team members who walk into it
+ +55% Übercharge rate
- Lowers speed by 15% when ubercharge is active
BEST.
I WANT NEW MEDIGUNS!
I agree with the already set stats, a longer range would be really useful, but there is no real downside to this.
Add +25% fire vulnerbility and a -15% ubercharge
wearer is not affected by mad milk or jarate
cannot self heal when on fire
+50% faster Uber build rate
50% shorter Uber duration
Uber pops on full charge
übercharge lowers spinnup-time from the minigun by 25%
Übercharge lowers the cooldown from airblasts by 25%
Übercharge fastens the meters from the loose cannon, stickybomblauncher and cowmangler with 25% and 5% lower for the after every fully loaded shot(the more charge cowmanglershots you fire, the faster the next one is)
Übercharge replenishes ammo up to 75% depending how much damage the patiënt has previously done.(so that more skilled players get rewarded more for landing shots)
+50% over heal speed/amount
can heal matines
~uber makes over heal permanent untill health goes below over heal amount
~uber speed is not effected by over heal amount
cons
10% slower uber build speed
can not over heal matienes
can not get uber or uber matienes
+10 uber charge rate
~3 smaller uber slots
~cycle trough 3 effect bleed,jaratie,or mad milk and add on those effects to patients wepon untill uber ends
Cons
uber lasts 3.5 sec
+50% Healing Rate
+While healing a patient, you heal yourself. (Just as fast)
+While healing a patient, the patient's and your aummo is replenished over time. ( Aummo replenishes the same speed as the healling)
Cons:
-No Ubercharge
-No Overheal
-3 Health drained per second
-Can not focus healing beam on full health patients, beam is dropped once a patient reaches full health.
) while minicrit charged you and your patient have a 20% faster moving speed
) -90% healrate
) gives ammo
) no overheal
) -25 hp on wearer
eh