Warframe

Warframe

HAGOROMO - Zephyr Skin + Helmet Pack
Hitsu San  [developer] 31 Jan, 2016 @ 8:44am
[Developer] Clarification about the materials
Here's some more info on the matter: This all material aspect thing depends on the shader used to render the model. If i take you a screen from SBPainter, one from Tennogen and another one from this rendering rig i'm using you're goint to see 3 different materials for everything. The problem is how's the shader written, they all blend materials and masks and they all reflect lights and generate shadows differently depending on how's the shader code written.
The only way for me to make a good material rendering is to make a first pass, put it in the actual game to see how it looks like and then make a second pass to tweak the materials where needed. Of course i'm not allowed to do that, i don't have access to any special DE Evo Engine build and i don't have internal material charts so i'm trying to make the best i can with what i have but you're not going to see a perfect result in my screenshots. As for now this should work good inside the game, i hope i'll have a chance to make that second pass if it's needed once and if this gets accepted.

One thing to be sure of is that i'm not going to be happy with an "almost good" job.
Last edited by Hitsu San; 31 Jan, 2016 @ 8:47am
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Showing 1-4 of 4 comments
Magrivoy 1 Feb, 2016 @ 5:30am 
Its incredible how serious you are about making Warframe-skins!
I would like to do more than just saying "Thank you" but I cant...

You could really do this in carrer!
You just do things! And whatever it is, it is amazing!
Hitsu San  [developer] 1 Feb, 2016 @ 5:40am 
Haha thank you so much ^^ Actually this was already my career to begin with but i've been under the radar for the past year and a half at least, developing secret personal projects and saving the wrold from an alien invason, the usualz. You can find my old stuff all around the web if you're interested.
kyotra 1 Feb, 2016 @ 4:39pm 
So wait, how this appears in Tennogen is not how it will look in the game? That sounds like something that needs addressed.
Hitsu San  [developer] 1 Feb, 2016 @ 5:33pm 
It's very close but very basic. It's good to spot errors on your textures but it doesn't behave like a game engine which means i can't have any idea if there's going to be problems with compression and stuff like that or if you're not going to see a good result with various vfx activated. Balancing this stuff is really hard, that's another reason why i take my final screenshots on a actual game engine. Obviously though i don't have any Warframe shaders, i could try to write some trying to achieve a similar result but that's a ton of work for the sole purpouse to take screenshots. I can't see a solution that wouldn't cost a lot to develop so we are stuck with other engines renders ^^
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Showing 1-4 of 4 comments
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