Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
More snioer secondaries are needed
Impact slips enemy around. (Like when they move around they slip easually.)
Blinds enemy vision by 20%
Red:
Recharge rate -15%.
Doesn't extinguish allies.
pros:
+when hit causes flamethrower damage to do +25% more damage and afterburn last 10 seconds longer
+when doused in the oil you cant be extinguished by airblasts of friendly pyro
Douse your enemies to make them 30% slower at everything! (Includes healing, reload speed,
firing rate, movement speed)
Afterburn damage is increased by 50% if thrown at your own feet
while on fire
+ Creates slippery surface on ground (if thrown) for 15 seconds that makes enemies slip uncontrollably with an audible sound. (Spy detection ftw)
- 25% recharge rate.
- Will not extinguish friendlies.
On indirect hit: -40% movement speed
Can not extinguish teammates
Hidden stat: Weapon refills with ammo.
Level --- Can-Based Karate
On Contact: Applies a slow-inducing liquid substance,
which can be removed by another liquid type. Targets
coated in the substance take more fire damage, but
take less explosive damage. Multiple sources of this
slow-inducing substance do not combine. That would
be madness! In Science!
Warning: Do not apply to allies
on fire. May put out the fire, but slows the allied targets
down for a short duration.
Soaked victims take mini-crits from direct fire damage.
Victims also have a %20 longer afterburn time (or stay on fire for however long the soaking lasts)
:3
+Soaked victims take mini-crits form afterburn
-extinguishing yourself can result into a friendly pyro airblasting or flaming could go on you