Team Fortress 2

Team Fortress 2

Burning Billy
Pffty 3 Feb, 2016 @ 4:19pm
STATS
+50% Recharge Rate
Douse your enemies in a Non-Oil Substance, causing afterburn to last longer, and making a 5% chance on bullet hits for it to ignite them!
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Showing 1-15 of 19 comments
Yes
More snioer secondaries are needed
R10101 4 Feb, 2016 @ 1:55am 
Not to mention melees
Stolas 4 Feb, 2016 @ 2:00am 
Blue:
Impact slips enemy around. (Like when they move around they slip easually.)
Blinds enemy vision by 20%

Red:
Recharge rate -15%.
Doesn't extinguish allies.
Galgose 4 Feb, 2016 @ 4:34am 
my stats for this weapon works like the jarate:

pros:

+when hit causes flamethrower damage to do +25% more damage and afterburn last 10 seconds longer

+when doused in the oil you cant be extinguished by airblasts of friendly pyro

Cee 4 Feb, 2016 @ 7:51am 
+33% recharge rate
Douse your enemies to make them 30% slower at everything! (Includes healing, reload speed,
firing rate, movement speed)
Afterburn damage is increased by 50% if thrown at your own feet
while on fire
Testsubject276 4 Feb, 2016 @ 9:14am 
+ Doubles all fire damage taken on coated enemies and adds gray jarate overlay on screen (Example: Uncoated = 3 damage per tick, coated = 6 damage per tick)

+ Creates slippery surface on ground (if thrown) for 15 seconds that makes enemies slip uncontrollably with an audible sound. (Spy detection ftw)

- 25% recharge rate.

- Will not extinguish friendlies.
Last edited by Testsubject276; 4 Feb, 2016 @ 9:16am
On direct hit: -90% movement speed on coated enemy
On indirect hit: -40% movement speed
Can not extinguish teammates

Hidden stat: Weapon refills with ammo.
Last edited by Dèlila (out of practice); 6 Feb, 2016 @ 10:06am
MarkЗMSK 5 Feb, 2016 @ 4:47pm 
Causes bullet damage to do extra fire damage, cannot extinguish team mates.
peen 5 Feb, 2016 @ 8:38pm 
Originally posted by AshleyWolf:
Blue:
Impact slips enemy around. (Like when they move around they slip easually.)
Blinds enemy vision by 20%

Red:
Recharge rate -15%.
Doesn't extinguish allies.
Don't like Red do ya'
w 6 Feb, 2016 @ 3:26am 
There's going to be no stats, it says in the description that it's going to be a reskin of The Jarate.
Pixenal  [developer] 6 Feb, 2016 @ 4:55am 
I never stated that it was a ♥♥♥♥♥♥♥♥ for jarate, only that it replaces it has the same general purpose as the jarate. Just like you would say that the machine replaces the sniper rifle, or the baby face blaster replaces the scattergun
Pixenal  [developer] 6 Feb, 2016 @ 4:56am 
Sorry for bad spelling I'm using a tablet, auto correct
WhiteRushinBear 6 Feb, 2016 @ 9:21am 
The Burning Billy
Level --- Can-Based Karate

On Contact: Applies a slow-inducing liquid substance,
which can be removed by another liquid type. Targets
coated in the substance take more fire damage, but
take less explosive damage. Multiple sources of this
slow-inducing substance do not combine. That would
be madness! In Science!

Warning: Do not apply to allies
on fire. May put out the fire, but slows the allied targets
down for a short duration.
WAEEEJ 7 Feb, 2016 @ 8:00am 
Can be equiped by Sniper and Scout

Soaked victims take mini-crits from direct fire damage.
Victims also have a %20 longer afterburn time (or stay on fire for however long the soaking lasts)

:3
Jerm 8 Feb, 2016 @ 3:47pm 
Can be equiped by sniper and scout
+Soaked victims take mini-crits form afterburn
-extinguishing yourself can result into a friendly pyro airblasting or flaming could go on you
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