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For now, you will have to use Kiva126's method to disable the timers in LW 2.
Found it :D thanks
Lines 1027 to 1034 are the defined turn counts for each mission respectively.
Lines 1037 to 1040 are modifiers that add a specified number of turns to a mission's defined turn count depending on the difficulty.
For example, the # of turns for a hacking mission is by default 8 as defined in line 1029. If I set my TimerDifficultyMod value for Rookie defined in line 1037 to equal 70 instead of its default value of 4, the total turn amount for the hacking mission will be 78 turns.
[# of turns for specific mission (lines 1027-1034) ] + [ # of turns for TimerDifficultyMod (line 1037-1040) ] = Total Turns for specified mission.
So for the hacking mission example above,
8 + 70 = 78 turns
(Edit: added in some explanation and fixed formatting.)
Yeah, I know hot to change the timers now to pretty much unlimited, but that timer is still annoying...
This makes the missions kinda impossible, is there a way to fix that in the .ini?
I've noticed that too.
Just above the section in the .ini that deals with timers is a section for reinforcements. There is a variable there for each mission that caps reinforcements, by default it is -1 which is no cap. I have just set mine to 2 and am just about to experiment to see what happens.
How did this work out for you?
Tried to do it with the ini but that didn't work.
Really hope there will be a Timer-Mod soon.
Started 2 new mission but the timer was still the same (i think 12 or 16 turns).