Crusader Kings II

Crusader Kings II

Mythos - Historical Fantasy
 This topic has been pinned, so it's probably important
The Nil  [developer] 6 Feb, 2016 @ 2:05pm
Suggestion Box
This thread is for any suggestions on features you'd like to see added/modified in the future.
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Showing 1-15 of 80 comments
Wisecracker 6 Feb, 2016 @ 2:50pm 
I suggest that vampires not have a negative opinion unless you become a known vampire somehow, it seems like in every vampire literature I read they like regular humans to not know they are vampires, also I dont think you should get a -20 opinion every time you feed because how does everybody know that you are feeding shouldent this be a private thing?
Last edited by Wisecracker; 6 Feb, 2016 @ 2:50pm
Just got some ideas for your mod, to add more creatures.

1. I know it's a bit wild, but Unicorns could be added. https://en.wikipedia.org/wiki/Unicorn

'The unicorn was depicted in ancient seals of the Indus Valley Civilization and was mentioned by the ancient Greeks in accounts of natural history.' - You could add them to a province up in the hills of the top of the Indus River

2. You could have the idea of 'Fairy Hunting' event even if only people who are 'belivers' in magic can do, and you could find; Fairies, Leprechaun, Nymphs, Pixies, Fauns, Merpeople, Gnome, Hobgoblins, Grundels or Elves. Each one could give you speical events or could 'manifest' into humanoid beings in your council or courtiers.

3. You could have people go over bridges on in-game events (I know it sounds cheesy) and trolls come out that you have to interact with.

4. When a 'beliver' dies, maybe have a Ghost of them haunt their castle and could cause courtiers in that province go mad ar paranoid ect.

5. You could give wizards the chance to create a familiar who could help then with casting magic.

I have now idea if any of these suggestions are plausable to your mod, but if they are hope you can implemet them.
The Nil  [developer] 6 Feb, 2016 @ 4:03pm 
Originally posted by Cappin Tiberius:
I suggest that vampires not have a negative opinion unless you become a known vampire somehow, it seems like in every vampire literature I read they like regular humans to not know they are vampires, also I dont think you should get a -20 opinion every time you feed because how does everybody know that you are feeding shouldent this be a private thing?

The "hidden vampire" idea is one I definitely want to implement, and I plan to work on it soon. I've been pondering how best to implement it for a while, and I think I can make it work via character modifier rather than trait. Theoretically that way it can also wear off after some very long period, e.g. a few decades, simulating people forgetting about those monster accusations. At the same time I'll probably make it more likely to occur as the vampire/werewolf gets older, as people would probably get suspicious of the same ruler never aging or dying.

As for feeding, I think the penalty makes sense given the victim prisoner dies in the process. It's pretty similar to just executing the prisoner but with a more significant benefit.
The Nil  [developer] 6 Feb, 2016 @ 4:06pm 
Originally posted by JP:
Just got some ideas for your mod, to add more creatures.

Thanks for all this feedback; a lot of ideas going on here, but I can think of some of them working well, particularly familiars for wizards.
Wisecracker 6 Feb, 2016 @ 5:22pm 
Originally posted by Stanley Yelnats IV:
Originally posted by Cappin Tiberius:
I suggest that vampires not have a negative opinion unless you become a known vampire somehow, it seems like in every vampire literature I read they like regular humans to not know they are vampires, also I dont think you should get a -20 opinion every time you feed because how does everybody know that you are feeding shouldent this be a private thing?

The "hidden vampire" idea is one I definitely want to implement, and I plan to work on it soon. I've been pondering how best to implement it for a while, and I think I can make it work via character modifier rather than trait. Theoretically that way it can also wear off after some very long period, e.g. a few decades, simulating people forgetting about those monster accusations. At the same time I'll probably make it more likely to occur as the vampire/werewolf gets older, as people would probably get suspicious of the same ruler never aging or dying.

As for feeding, I think the penalty makes sense given the victim prisoner dies in the process. It's pretty similar to just executing the prisoner but with a more significant benefit.
Ok I see what you mean with the prisoners but maybe if you know how you can execute people who are unimportant without consequences well maybe you could feed off of lowly people for less benefits but nobody would care but if you fed off of somebody important like a king they would have better blood but would have a penalty
Last edited by Wisecracker; 6 Feb, 2016 @ 5:25pm
The Nil  [developer] 6 Feb, 2016 @ 6:12pm 
Yeah, that's a good idea. I don't know about a royal blood bonus, but I'll try to make it so that feeding on unimportant characters has a reduced or eliminated penalty.
GrandiSlayer 7 Feb, 2016 @ 10:58am 
A couple suggestions from playing as Vlad.

1. Turning people should cost something, like prestige or piety, because as it stands, as soon as I turn someone, my fledgling will then turn a courtier, and then they'll turn a courtier, and then soon enough you'll end up with a couple hundred vampires, when they should probably only be interested in turning "worthy" humans, such as those with magical talents, titles, or good stats.

2. Luciferian shares the holy sites of Catholicism, perhaps they should be switched around to either make them somewhat closer to Vlad or maybe put them in areas that have significant "vampire" folklores?

3. Perhaps another dragon ruler, nestled underneathe the realm of Karen? Zoroastrian myth had about a hand-full of named dragons, such as Azh-Dahak.

Also Djinn when? :p
Onyx 7 Feb, 2016 @ 11:20am 
Add demons i really want to see some demons i want to play as some demons
The Nil  [developer] 7 Feb, 2016 @ 12:58pm 
The turning modifiers definitely need some work; I'll make it a LOT less likely in the next update. What I would love to do (and which may be beyond my artistic techniques) is to add new types of dragons and put a few in different areas (e.g. red dragons, white dragons).

Demons are an interesting idea; now that you mention it I may consider adding various Christian mythology figures as characters much like I did with Greek and Norse paganism. Could add Angel and Demon traits and a bunch of theoretical interactions for Christian characters.
Imptrooper 7 Feb, 2016 @ 7:10pm 
I like the idea of the philorpers stone (sorry, i'm bad at spelling). I would like to suggest more powerful artifacts, thors hammer, holy grail, Etc. mabye make them religion excluseive? Also more rulers at the strat point that arn't human for more varaity.
Sutto 10 Feb, 2016 @ 6:42am 
Thanks for this mod! I think immortal creatures shouldn`t get their older looks when their ages grow.Maybe adults` looks could never change since they transformed into immortal creatures ?Kids of immortal creatures could stay their young looks of 16 years old.
The Nil  [developer] 10 Feb, 2016 @ 9:34am 
I entirely agree, I just haven't figured out how to make that work yet. Aging is determined globally and I'm not sure there's a way to make certain characters not age visibly.

As for other mythical artifacts, this is definitely a good idea and I will work on adding others.
V_VonCarstein 10 Feb, 2016 @ 1:42pm 
Heres my suggestions;
1)All fantasy guys should have stronger start.Such as vlad having wallachia duchy or welsh guy holding his duchy.This suggestion so while player is one these chars it aint problem ,But after playing for a while with vlad , i see werewolfs still hanging on his small duchy, welsh guy lost his land , dragons doing nothing much feels weird.
2)Holy orders for new religions.
3) Moar retinues :)
4)New portraits from some other mods if possible
5)More fantasy chars
6)Splitting huge empires to smaller chunks
Last edited by V_VonCarstein; 10 Feb, 2016 @ 1:46pm
The Nil  [developer] 10 Feb, 2016 @ 2:06pm 
Originally posted by Vlad(Etaine):
Heres my suggestions;
1)All fantasy guys should have stronger start.Such as vlad having wallachia duchy or welsh guy holding his duchy.This suggestion so while player is one these chars it aint problem ,But after playing for a while with vlad , i see werewolfs still hanging on his small duchy, welsh guy lost his land , dragons doing nothing much feels weird.
2)Holy orders for new religions.
3) Moar retinues :)
4)New portraits from some other mods if possible
5)More fantasy chars
6)Splitting huge empires to smaller chunks

More characters, retinues, and holy orders are all great ideas.

Difficulty-wise, that's pretty intended: the mod is meant to maintain the base game's feeling of taking place in actual history (assuming a lot of old myths to be true of course), so I actually want keeping those myths alive to be somewhat difficult and for them to naturally die off when played by the AI.
A-lex 10 Feb, 2016 @ 2:25pm 
Is being a werewolf or a vampire a congenital trait yet? In old versions all your children inherited it even if they were secret bastards.... If not i strongly suggest doing so, because they still can be turned later on if you tolerate them.


I would also suggest to add elves and humans with "elven blood" (elven descendants) in them, since they are present in norse folklore and would add to a tolkienesque experience.

PS: I love your mod. :D
Last edited by A-lex; 10 Feb, 2016 @ 2:30pm
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