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[XComGame.X2SoldierClass_DefaultClasses]
+SoldierClasses=TheRogueClass
[TheRogueClass X2SoldierClassTemplate]
+bMultiplayerOnly=0
+ClassPoints=4
;+IconImage="img:///UILibrary_StrategyImages.X2StrategyMap.MissionIcon_BlackMarket"
;+IconImage="img:///UILibrary_RogueMod.icon"
+IconImage="img:///UILibrary_RogueMod.class_rogue"
+NumInForcedDeck=1
+NumInDeck=4
+KillAssistsPerKill=3
+SquaddieLoadout="LW_SquaddieShinobi"
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="rifle")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="pistol")
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sword")
+AllowedArmors="soldier"
bAllowAWCAbilities=1
ExcludedAbilities="LightningReflexes"
ExcludedAbilities="Phantom"
ExcludedAbilities="Stealth"
ExcludedAbilities="EverVigilant"
ExcludedAbilities="CoveringFire"
ExcludedAbilities="Sentinel"
+SoldierRanks=( aAbilityTree=( (AbilityName="PistolStandardShot", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), (AbilityName="Slash_LW", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), (AbilityName="Swordslice_LW", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), (AbilityName="HuntersInstinct2", ApplyToWeaponSlot=eInvSlot_Unknown)), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=2), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=40), (StatType=eStat_CombatSims,StatAmount=1)), )
+SoldierRanks=( aAbilityTree=( (AbilityName="IsmsFragileGhost"), (AbilityName="IsmsLoneAura"), (AbilityName="IsmsScoutPack") ), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), )
+SoldierRanks=( aAbilityTree=( (AbilityName="RogueSpotter", ApplyToWeaponSlot=eInvSlot_Unknown), (AbilityName="RogueAndGun", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="IsmsScoutsOverwatch", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) ), aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), )
+SoldierRanks=( aAbilityTree=( (AbilityName="ConcussiveShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="ReturnFire3", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="IsmsFlush", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) ), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), )
+SoldierRanks=( aAbilityTree=( (AbilityName="RogueStealthBonus") , (AbilityName="IsmsLowProfile"), (AbilityName="IsmsOnTheMove") ), aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=0), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), )
+SoldierRanks=( aAbilityTree=( (AbilityName="IsmsNBKMobility", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="IsmsSoulCollectorB3"), (AbilityName="IsmsScoutIntel") ), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=0), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), )
+SoldierRanks=( aAbilityTree=( (AbilityName="IsmsLastWish"), (AbilityName="Faceoff2", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), (AbilityName="IsmsRelocate") ), aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)), )
;taunt has damage immunity function. fix it.
; to fix bug, see mod page
C:\Steam\steamapps\workshop\content\268500\618036260