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Gun & Run - Similar to run and gun, except the other way around. After taking a shot this allows you to have a free movement. Stacks with implacable, so if you kill your target you will potentially be able to make a full dash to safety. Uses same cooldown as run and gun does now.
Lightning reflexes - No one likes shadowstep, bring back the op-ness that is lightning reflexes, maybe tweak it the way long war did so consecutive overwatch shots have a small chance to hit.
Showdown - It's basically th face-off skill that's there but to really be a contender for a colnel skill why not give it a chance to make a concussive shot against any and all targets within range instead of a regular pistol shot.
Lightning Reflexes would certainly be good, but maybe not in the same light as Shadowstep or it's Original Predecessor? Maybe it could be remade into a Dodge-granting skill (to fit the idea that the character is quick and agile) with the generic Non-Trigger of Overwatch that Shadowstep has.
Run and gun with gun and run as it's opposite would probably be a good idea.
Like they use the word "deadeye" in the game's code to mean "always on."
Like the skill "conceal" has the word "deadeye" to make sure that conceal always is applied when preessed.
As for the area, I think it'd be cool with a cone or a "set area". If there's a way, I think maybe designing. I think steering clear of additional damage would be smart (as I believe most enemies when moving are considered flanked? Not entirely sure, but also because the class has high crit chances and the SMG is supposedly getting buffed-ish) and give us wiggle room if it does come off too weak initially. Armor piercing in the kit already makes adding more seem like over-kill as well.
Final Tidbit: If it's actually possible, why not make a kill function for it? Like if the Rogue kills the opponent they ambush, they Conceal or gain some short-term bonus? I'm assuming this skill would be mid or late tier, so this sort of reward would be fitting in exchange for some specialized overwatch (much like Kill Zone is #4 for the Sharpshooter and basically allows them to "go ham" on anyone stupid enough to move within the cone). What kind of bonus or feature should obviously depend on which tree this goes under, but I think if it's possible then it'd certainly make it rewarding if used properly.