Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And if a player ends up getting caught early in most cases they should be at a disadvantage. The only issue I take up with this is that spawning is kinda weird sometimes and you end up with enemies spawned just out of vision, and you run into them even if you inch up.
Yeah definitely, I was doing flawless one after the others and then on one last timer mission, I spotted a pod, carefully moved in order to avoid its detection and it happened that where I placed my soldier, that pod was actually there and not where I saw it initially. 4 soldiers got wiped out as they were in the open and I had to retreat...