Team Fortress 2

Team Fortress 2

Iron Boarder
Shesh paT 7 Feb, 2016 @ 3:17pm
STATS
reskin



-snif-



No way ofc.

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Showing 1-15 of 38 comments
hay
bird 7 Feb, 2016 @ 6:08pm 
• Works like the Loose Cannon
- 15% Damage
+ 20% Knockback
Space Fleece 7 Feb, 2016 @ 8:00pm 
Originally posted by •ΞSpaceWolfieΞ•:
• Works like the Loose Cannon
- 15% Damage
+ 20% Knockback
nein should be reskin strictly
Mrcrazyattire00 7 Feb, 2016 @ 8:06pm 
*works like the default demoman primary weapon
+has a 33% chance to light players on fire
-no random crits
+faster projectile speed
+bigger projectile (compared to normal grenade shots for default weapon) scale x%
+capable of inflicting more damage while charging into players (capable of minicrits on `charge hit
OR
~able to cover enemys and self in a minicrit like powder when damaged (jarate like substance)
Inflicts normal direct hit damage but does less damage or none once the projectile hits the floor
+able to charge projectile speed like the loose cannon
-slower base non charge speed
-slower reload speed (prevent constant debuff spam)
*can be used to detect spys


+10% more damage
+25% clip
-40% switch to and from speed
-40% damage to buildings
grenades shatter on impact with surface
Heister1 8 Feb, 2016 @ 2:09am 
çok güzel
(matratze) 8 Feb, 2016 @ 7:33am 
Pros:
+15% Damage
+30% more accurate

cons:
-80% Damage against buildings
-20% slower firing speed
"pros"

Explodes on hit with anything.
- 80% projectile "weigth" (less affected by gravity)


cons:
- 60% projectile speed
no Knock back on self hit
fires tracer rounds (would this work for projectiles?)
Shesh paT 8 Feb, 2016 @ 10:04am 
Originally posted by Craftedlavaistrue:
"pros"

Explodes on hit with anything.
- 80% projectile "weigth" (less affected by gravity)


cons:
- 60% projectile speed
no Knock back on self hit
fires tracer rounds (would this work for projectiles?)
"-60% projectile speed"
No way, sir.
If it would have stats like these, it would be slower than dead turtle.
Projectile on low gravity already has slower speed.
Better would be :
Pros :
-80% projectile weight
+30% projectile speed
Explodes on hit with anything
Cons :
-90% explosion radius
100% slower reload
-50% clip size
20% slower switch-from speed

Camper-killing machine :D
Last edited by Shesh paT; 8 Feb, 2016 @ 10:06am
+15% damage bonus
On hit: Restore up to 20 health
-50% blast radius
-75% clip size
Mrcrazyattire00 8 Feb, 2016 @ 2:25pm 
Originally posted by Mochi Sandvich:
+15% damage bonus
On hit: Restore up to 20 health
-50% blast radius
-75% clip size
It doesnt look like the type of weapon thatheal, Just saying.
Mrcrazyattire00 8 Feb, 2016 @ 2:26pm 
Explodes on hit with anything.
- 80% projectile "weigth" (less affected by gravity)


cons:
- 60% projectile speed
no Knock back on self hit
fires tracer rounds (would this work for projectiles?) [/quote]
"-60% projectile speed"
No way, sir.
If it would have stats like these, it would be slower than dead turtle.
Projectile on low gravity already has slower speed.
Better would be :
Pros :
-80% projectile weight
+30% projectile speed
Explodes on hit with anything
Cons :
-90% explosion radius
100% slower reload
-50% clip size
20% slower switch-from speed

Camper-killing machine :D [/quote]
That would be awsome. Also make it so the projectiles launch you more.
Shesh paT 8 Feb, 2016 @ 2:28pm 
Originally posted by Mrcrazyattire00:
Explodes on hit with anything.
- 80% projectile "weigth" (less affected by gravity)


cons:
- 60% projectile speed
no Knock back on self hit
fires tracer rounds (would this work for projectiles?)
"-60% projectile speed"
No way, sir.
If it would have stats like these, it would be slower than dead turtle.
Projectile on low gravity already has slower speed.
Better would be :
Pros :
-80% projectile weight
+30% projectile speed
Explodes on hit with anything
Cons :
-90% explosion radius
100% slower reload
-50% clip size
20% slower switch-from speed

Camper-killing machine :D [/quote]
That would be awsome. Also make it so the projectiles launch you more. [/quote]
+25% self-damage
+25% self-knockback?
Mrcrazyattire00 8 Feb, 2016 @ 2:29pm 
yea! that could be a thing
mishael1 8 Feb, 2016 @ 2:41pm 
PLEASE AVOID USING MORE THAN 5 STATS. IF IT'S MORE, IT'S TOO COMPLICATE 95% OF THE TIME
. And if it's more than 6, 99% of the time it is too complicated. And 100% for both you could reduce it to 5 stats and keep the concept intact.

Thank you for your attention. I will come up with fitting stats soon, after considering what fits this weapon best.
Last edited by mishael1; 8 Feb, 2016 @ 2:43pm
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