XCOM 2
Skulljack and EMP Tweaks
Opposing Farce  [developer] 9 Feb, 2016 @ 5:32pm
Modding the Mod: How to change it to taste
Hey, so got a few comments about how people can change things more to their liking. Copy pasta below;

If you guys don't like a change it's actually SUPER easy to change it after you download! Simply go into your steam workshop folder, usually in SteamLibrary/steamapps/workshop/content. From there, look for 268500, that's the folder for Xcom2 I believe, and from there folder 619704123, that's the folder for this mod (again, maybe).

Finding it was the hard part. Just change the values in the config folder in my mod. XcomGameCore and XcomWeaponData will have the changes I made. I even added comments to each ini with what the original values were for your modding pleasure.

So you could totally move the skulljack back to +25 or whatever, or make it +35. Or make Bluescreen rounds do -10 instead of the normal -5 and not my value of -15.




If you don't want to download this mod, you can open the config folder in your install folder and make the changes to DefaultGameCore and DefaultWeaponData or whatever. Please make a back up and consider adding a comment using ";" to remind yourself what the original value was.
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Showing 1-5 of 5 comments
Krigsprästen 10 Feb, 2016 @ 1:25am 
Wow, that's incredibly helpful. I was JUST going to sit down and start tinkering with the mod, and went here to download it, and boom. :3
Mister Maf 10 Feb, 2016 @ 12:16pm 
Thanks for making this post. It's helped me tweak some other mods.
Geek_Haven 11 Feb, 2016 @ 6:26am 
Emmm could you give advice what to change and where to make skulljack not single use per mission but for example 2?
This is why I like modders. Good stuff.
Zomboss 29 Jun, 2017 @ 2:30pm 
Thank you! I hate this random.
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