XCOM 2
True Concealment (Default Timers)
Mr. Someguy 11 Feb, 2016 @ 1:54pm
concealment and timers
"Since my mod intercepts the logic that determines when the timer should tick down, you effectively gain a turn."

Why not just reduce the timer by 1 then? I don't understand, seems pretty straightforward to me.
< >
Showing 1-1 of 1 comments
Badger BrownCoat 11 Feb, 2016 @ 1:57pm 
that's his other mods, as it says, this variant was posted by request.
< >
Showing 1-1 of 1 comments
Per page: 1530 50