Team Fortress 2

Team Fortress 2

Sulfur
Wicket 12 Jul, 2023 @ 11:46pm
Bugs
Ranges from small nitpicky annoyances to potential issues.

There is visible nodraw next to the bath in blu spawn in the corner of the room if you look down.
setpos -36.007038 -4460.550781 -127.968681;setang 83.926277 -92.985634 0.000000

The roof corner pieces that stick out of the blu spawn roof aren't clipped off.
setpos -998.018799 -2744.099854 130
setpos -1796.126343 -2915.878174 19

The castle has rendering issues upon leaving the left door of blue spawn, but it may be a valve compile issue.
setpos -1846.382568 -3037.557861 -185.496185;setang -18.015881 62.360424 0.000000

You can build underneath the wood as you exit blue spawn to make people be permanently stuck/hide in the darkness.
setpos -1744.321045 -2287.571777 -227.355011

There's a stuck spot between bamboo and rocks on A.
setpos -2577.773193 -2181.839355 13.434128

You can stand on almost every single rock off the side in the water at A (that doesn't have hurt triggers) as well as a few places on the displacements against the wall.
setpos -4031.285645 -1553.276733 -283
setpos -4223.246582 -1119.137329 -323.437073

Displacement part you can stand on above A.
setpos -1555.992676 -1321.368530 432

Unclipped roof trim on A
setpos -3674.993652 -420.008484 94

Permstuck spot at B
setpos -63.690868 -2290.873535 34

Weirdly-clipped area that should probably not exist/have nobuild at B entrance
setpos -63.690868 -2290.873535 34

The nobuild in the water on B does not fully extend top the wall at the stairs. Can also build in the D water hallway and have some point coverage.
setpos 1871.330322 -1021.971924 -307

Few spots of the displacement wall on the side of B can be stood on.
setpos 2176.721680 -2671.475098 251
setpos 2118.916504 -1680.031250 261
setpos 2183.968750 -1195.968750 235

Roof corner part that isn't clipped off at B
setpos 188.031250 -940.031250 681

One of the rocks in the ground on point C is clipped off for better movement, while the other isn't.
setpos 2004.265503 2306.997803 -133

The func_nobuild does not extend into the water hallway at D, so if you go for a D push before capping A you can have water sentries helping you defend the point (after A is capped, this sentry viewpoint is blocked off). The trigger_hurt also feels really inconsistent (the one that exists before A is capped) since it's only at the surface.
setpos -253.924530 -58.374550 -387

Also almost every roof can be pixel-walked on, meaning if you approach the collision perpendicular to the collision you can walk on most roofs despite them being clipped off (this is a nightmare to fix!)

Let me know if you want clarification for anything,
Last edited by Wicket; 12 Jul, 2023 @ 11:56pm
< >
Showing 1-5 of 5 comments
Yume  [developer] 14 Jul, 2023 @ 2:10am 
Big help, thank you
Seeps 24 Jul, 2023 @ 8:33pm 
I also found another rock that can be stood on beside the nearest waterfall from the left side of BLU's A exit at approximately

setpos -2601.99 -2617.55 -335.47

I don't know if this is intended or not, since the rock bulge directly below it instantly kills you. So I'll just point this out here.
kirby ufo 25 Jul, 2023 @ 4:32pm 
If you have your texture settings set a little too low then you can't see the signs directing you to the different points. I didn't even know there were point markers until I checked the workshop page.
Wicket 29 Jul, 2023 @ 8:37pm 
Perma stuck spot at B entrance
setpos -21.394989 -3341.562012 -136

Perma stuck spot at B point
setpos 1115.527710 -840.010742 -243
Yume  [developer] 1 Aug, 2023 @ 6:00pm 
Originally posted by Videogame Vixen Hunter:
If you have your texture settings set a little too low then you can't see the signs directing you to the different points. I didn't even know there were point markers until I checked the workshop page.
The signs use info_overlays, the same as the signs on basically every other map. You can turn them off and certain graphics configs do. I recommend you don't.
< >
Showing 1-5 of 5 comments
Per page: 1530 50