Arma 3
task_force_radio
Need help, trying to Fix curatorCamera / remoteControled unit direct voice chat in stable branch
So i manage to patch some tfar functions to support the feature mentioned in the title, but i got a voice volume issue, and i do not find why.

When i place the zeus camera or a remoteControlled unit at 50cm from a player face we can barrely ear each other, i see lips moving, TS is well sending voice data (serious mode enabled)
but the volume is way too low.
When i leave the zeus interface and move my player unit next to the other unit the voice volume is back to normal but the left/right 3D voice positioning is inverted.

I searched in the source but i do not see what other function give datas to the ts plugin to compute the voice volume.

Here is the repo with the changes i made :

https://bitbucket.org/bgillissen/direct-action/src/a4f4573812698aa3ddb65643e1d1537658a04344/scripts/feats/assets/tfar/fix?at=master

BTW: the includes have not been changed, only the functions.
Last edited by elchupacabra (ben); 26 Apr, 2017 @ 12:50pm
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Dedmen Miller  [developer] 26 Apr, 2017 @ 1:03pm 
Why are you trying to fix something that has already been fixed?
Was not aware it has been fixed in 1.0 branch,
We do not use 1.0 branch because i can't ask our members to switch to it,
too complicated for them to grab it from git or even extract an archive, workshop is the only way to go for us unfortunatly.

EDIT:
I just took a quick look at 1.0 branch, and yeah lot's of things have changed, not sure i can port those changes to the version avail on the workshop.
Last edited by elchupacabra (ben); 26 Apr, 2017 @ 2:47pm
Dedmen Miller  [developer] 26 Apr, 2017 @ 4:20pm 
1.0 is on workshop... See my workshop files
Thanks,
I gonna try a bit more with the changes i made, and if i fail, i gonna swap to the 1.0.
Got it working, was using getPos instead of getPosASL :P....
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