Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
mortar add in and mortar class
What would you have in mind for the heavy? What role/roles it should play?
Also there is a mod out that adds a weapon resembling the xcom eu heavy's gun, here's the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=624575112&searchtext=
I tried it out, works well and also a fully customisable gun that might differentiate your heavy better from other classes. Uniqueness is always a good idea when building classes.
Also any plans to give the classes their own unique skills? This way they can each feel a bit more unique feel and let you balance and modify any of the origional skills without compatability issues.