XCOM 2
IIIGrimStyleArmorIII
Grimhart  [developer] 15 Feb, 2016 @ 3:48pm
Kevlar on warden and predator.
Ok so here's what I been up to guys, I've decided to do the following.

*Once you've reached Plated armor types, you can use Kevlar on plated but not plated on kevlar.

*Once you reach Powered armor, you can use Plated and kevlar on power armor.

Take note, this will be optional cause i know alot of you have armor unlock mods, and if I add my lines to my mod, than you'll have atleast 20+ reapeated pieces because my mod doesn't overide any classes. It adds actuall phisical copies of each armor piece to the next tier armor.

Let me know if you guys like this idea.
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Showing 1-7 of 7 comments
Danger Close 15 Feb, 2016 @ 5:23pm 
Sounds good to me. Personally, I don't care for the look of mag/beam weapons or armors. I much prefer the conventional stuff and your camos are perfect; exactly what I'm looking for.
McDougal 16 Feb, 2016 @ 8:17am 
I like it alot. I'm not a big fan of the vanilla Tier 3 Armor.
Grimhart  [developer] 16 Feb, 2016 @ 8:50am 
Unfortunetly, I don't think there's much I could do for the Tier 3 armors, I can't retexuture those to look any better. The most I could do is remove the shiny ness it has and that make make it look bad.
Danger Close 16 Feb, 2016 @ 10:15am 
whatever you decide to do, I'm sure it will be better than vanilla.
Echo 22 Feb, 2016 @ 3:44am 
This is a good idea and has no downside*.

I'm using another mod which would allow me to do exactly this... but I just discovered it has compatibility issues once you get to alloy armors.

Have you considered doing Grimm style Advent gear? That's the other must have armor mod right now and you could roll it into this mod and solve all my compatibility issues. There's basically no downside to offering more customisation.

Someone needs to start making tidy packs of all these sweet armor mods.


*I guess, some bizarrely dressed randomly generated troops will appear but that's what customisation is for. Or a Character Pool Only mod.
Last edited by Echo; 22 Feb, 2016 @ 3:46am
Procyon 19 Mar, 2016 @ 7:14am 
I think it's annoying to have kevlar, plated and powered pieces all mixed up. Your mod is great except for that. You said it is optional... how can I disable this?
Grimhart  [developer] 19 Mar, 2016 @ 10:14am 
Originally posted by Procyon:
I think it's annoying to have kevlar, plated and powered pieces all mixed up. Your mod is great except for that. You said it is optional... how can I disable this?

Go to destination, Steam\steamapps\workshop\content\268500, and than there should be a bunch of folders with numbers on them. You'd need to check each folder to see which one is from my mod ussually the numbers are set by order in whcih you subscribed. Once u find out which is my mod, inside there should be a config folder. Inside the config folder there should be XcomContent.ini

In that file you can edit which armors are visible where. I've commented all of it for easy use. Make sure to make a backup before you start editing it.
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Showing 1-7 of 7 comments
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