Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, I'd vote for balance over flavor, so I'd say (2). Given Assassins are typically agile fighters, %DPS might be best? I'm poop at damage numbers, alas, but figured I'd chip in. =3
I just wanted to say that the author of Lao 3.0 had this same issue when scaling weapon balance beyond level 100.
It appears that Focus does actually have a limit (extremely beyond normal gameplay nevertheless) while Strength can keep going.
Regardless if players actually use Lao 3's Dexterity and Stat patch; there's still something to be said that:
TL2 was built primarily on Weapon DPS.
So if you feel that DPS is required to better balance certain Skills then I have no issue with it.
Also if you really need to give Focus based Skills some extra punch then instead of using +% just add more damage of a certain element with Tier Bonuses which is more than the "increases with Player level".
For Synergies I copied Salan's model of giving a bonus to damage with increased focus, which allows the damage to keep scaling with focus. Offering different elements doesn't seem right as it would break role-playing and skill purity.
Now that I've gone back to check balancing with core TL2 more, I realize that DPS only classes can become more boring, taking away more re-playability options. For example, I'm glad I offered both DPS and flat damage skill options with the archer.
It is hard to find a "right way" especially with a game that is so old.