Cities: Skylines

Cities: Skylines

Traffic++ V2
aikixd 26 Feb, 2016 @ 12:45am
IndexOutOfRange, NullRefException blah blah blah, lemme play!
After the last update, got this thing. OOR exception throws every few seconds. Null ref was the first exception on a new map, then got OORs.

I have also Traffic Manager + Improved AI, just FYI.

Simulation error: Object reference not set to an instance of an object
at System.Collections.Generic.Dictionary`2[System.UInt32,Transit.Framework.Network.ExtendedVehicleType].set_Item (UInt32 key, ExtendedVehicleType value) [0x00000] in <filename unknown>:0

at CSL_Traffic.CustomPathFind.CalculatePath (UInt32 unit, Boolean skipQueue, ExtendedVehicleType vehicleType) [0x00000] in <filename unknown>:0

at CSL_Traffic.CustomPathFind.CalculatePath (UInt32 unit, Boolean skipQueue) [0x00000] in <filename unknown>:0

at PathManager.CreatePath (System.UInt32& unit, ColossalFramework.Math.Randomizer& randomizer, UInt32 buildIndex, Position startPosA, Position startPosB, Position endPosA, Position endPosB, Position vehiclePosition, LaneType laneTypes, VehicleType vehicleTypes, Single maxLength, Boolean isHeavyVehicle, Boolean ignoreBlocked, Boolean stablePath, Boolean skipQueue) [0x00000] in <filename unknown>:0

at PathManager.CreatePath (System.UInt32& unit, ColossalFramework.Math.Randomizer& randomizer, UInt32 buildIndex, Position startPosA, Position startPosB, Position endPosA, Position endPosB, LaneType laneTypes, VehicleType vehicleTypes, Single maxLength) [0x00000] in <filename unknown>:0

at AircraftAI.StartPathFind (UInt16 vehicleID, .Vehicle& vehicleData, Vector3 startPos, Vector3 endPos, Boolean startBothWays, Boolean endBothWays) [0x00000] in <filename unknown>:0

at AircraftAI.StartPathFind (UInt16 vehicleID, .Vehicle& vehicleData, Vector3 startPos, Vector3 endPos) [0x00000] in <filename unknown>:0

at PassengerPlaneAI.StartPathFind (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in <filename unknown>:0

at PassengerPlaneAI.SetTarget (UInt16 vehicleID, .Vehicle& data, UInt16 targetBuilding) [0x00000] in <filename unknown>:0

at PassengerPlaneAI.StartTransfer (UInt16 vehicleID, .Vehicle& data, TransferReason reason, TransferOffer offer) [0x00000] in <filename unknown>:0

at OutsideConnectionAI.StartConnectionTransfer (UInt16 buildingID, .Building& data, TransferReason material, TransferOffer offer, Int32 touristFactor0, Int32 touristFactor1, Int32 touristFactor2) [0x00000] in <filename unknown>:0

at OutsideConnectionAI.StartTransfer (UInt16 buildingID, .Building& data, TransferReason material, TransferOffer offer) [0x00000] in <filename unknown>:0

at TransferManager.StartTransfer (TransferReason material, TransferOffer offerOut, TransferOffer offerIn) [0x00000] in <filename unknown>:0

at TransferManager.MatchOffers (TransferReason material) [0x00000] in <filename unknown>:0

at TransferManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0

at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0

at TransferManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0

at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0

at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Simulation error: Array index is out of range.
at CSL_Traffic.CustomPathFind.CalculatePath (UInt32 unit, Boolean skipQueue, ExtendedVehicleType vehicleType) [0x00000] in <filename unknown>:0

at CSL_Traffic.CustomPathFind.CalculatePath (UInt32 unit, Boolean skipQueue) [0x00000] in <filename unknown>:0

at PathManager.CreatePath (System.UInt32& unit, ColossalFramework.Math.Randomizer& randomizer, UInt32 buildIndex, Position startPosA, Position startPosB, Position endPosA, Position endPosB, Position vehiclePosition, LaneType laneTypes, VehicleType vehicleTypes, Single maxLength, Boolean isHeavyVehicle, Boolean ignoreBlocked, Boolean stablePath, Boolean skipQueue) [0x00000] in <filename unknown>:0

at PathManager.CreatePath (System.UInt32& unit, ColossalFramework.Math.Randomizer& randomizer, UInt32 buildIndex, Position startPosA, Position startPosB, Position endPosA, Position endPosB, LaneType laneTypes, VehicleType vehicleTypes, Single maxLength) [0x00000] in <filename unknown>:0

at AircraftAI.StartPathFind (UInt16 vehicleID, .Vehicle& vehicleData, Vector3 startPos, Vector3 endPos, Boolean startBothWays, Boolean endBothWays) [0x00000] in <filename unknown>:0

at AircraftAI.StartPathFind (UInt16 vehicleID, .Vehicle& vehicleData, Vector3 startPos, Vector3 endPos) [0x00000] in <filename unknown>:0

at PassengerPlaneAI.StartPathFind (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in <filename unknown>:0

at PassengerPlaneAI.SetTarget (UInt16 vehicleID, .Vehicle& data, UInt16 targetBuilding) [0x00000] in <filename unknown>:0

at PassengerPlaneAI.StartTransfer (UInt16 vehicleID, .Vehicle& data, TransferReason reason, TransferOffer offer) [0x00000] in <filename unknown>:0

at OutsideConnectionAI.StartConnectionTransfer (UInt16 buildingID, .Building& data, TransferReason material, TransferOffer offer, Int32 touristFactor0, Int32 touristFactor1, Int32 touristFactor2) [0x00000] in <filename unknown>:0

at OutsideConnectionAI.StartTransfer (UInt16 buildingID, .Building& data, TransferReason material, TransferOffer offer) [0x00000] in <filename unknown>:0

at TransferManager.StartTransfer (TransferReason material, TransferOffer offerOut, TransferOffer offerIn) [0x00000] in <filename unknown>:0

at TransferManager.MatchOffers (TransferReason material) [0x00000] in <filename unknown>:0

at TransferManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0

at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0

at TransferManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0

at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0

at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
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I was having the same problem and it started after I enabled Traffic Manager + Improved AI on top of Traffic++ v2. So I just disabled Traffic Manager + Improved AI and its working perfectly now. I wish Traffic++ v2 had the remove traffic light ability, thats all I really use Traffic Manager for..
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